Testing the R1Q2 Client
Posted: Wed Dec 01, 2004 12:57 pm
Alright, I just started using the R1Q2 client, and I've run into a few problems. First I shall post the relevant code.
Now, here are some of the problems. First of all, the address book, with all favorite servers. This gets loaded at startup, and works fine. After that, if I wish to change servers and goto multiplayer > address books it outputs the servers in the console like normal, but the actual 'buttons' are empty. Typing, IP's - no thanks.
Second of all, is there a way to turn off the use of 32bit textures? I only want to use this renderer for it's settings concerning jumping, not for anything else.
Third. The client seems to download models, which I do not want, it seems to do so even if I tell it not to use conventional commands like allow_download_models 0.
Fourth. Where is the transparent console? Not in there? Same with the gl_coloredlightmaps command, doesn't seem to be working, I hate most q2 lighting - all that orange and purplish lights hurts my sense of aesthetics.
Fifth. There seems to be a lot less contrast between the client models and the map, making them very hard to spot in dark maps, like urban2. This was on BT (an NC server I think), with a gl_modulate setting of 5 and intensity of 2, which is what I have always used on that server.
Sixth. There seems to be a bit of (sound?) lag at the very beginning of a map, I've seen the same with other people who use different clients, but I never had it.
Seventh. I had to severely lower my sens in the beginning, this must have got to do with the r_maxps setting, right?
Eight. Like Apr, this client takes significantly lower to load, I'm on an old rig, a P3 500 with 192 MB of ram and some lousy geforce 2 mx. What can I do to make it initialize faster?
Last but not least, I use several jumpscripts (whether or not they are considered cheats I don't really know, tbh), which change the cl_maxfps setting. Since this is now purely a networking cmd, if I understood it correctly, and r_maxfps the renderer command, has this script become obsolote? Do I need to change every instance of cl_maxfps to r_maxfps, I'm a noob when it comes to this shizzle.
Thanks already,
n99
Code: Select all
set vid_ref "r1gl"
set gl_ext_samples "2xAA"
set gl_ext_multisample "0" //turned it off
set gl_ext_generate_mipmap "1"
set gl_ext_texture_filter_anisotropic "0" //turned it off
set gl_ext_max_anisotropy "2"
set gl_colorbits "0"
set gl_depthbits "0"
set gl_alphabits "0"
set gl_stencilbits "0"
set gl_zfar "8192"
set gl_noscrap "0"
// set vid_forcedrefresh "85" //turned it off
cl_async "1"
set cl_maxfps "90"
set r_maxfps "180"
set cl_instantpacket "0" //off for now
set m_directinput "1"
bind l "protocolchange"
alias protocolchange "pc1"
alias pc1 "set cl_protocol 34; wait; alias protocolchange pc2"
alias pc2 "set cl_protocol 35; wait; alias protocolchange pc1"
set cl_protocol "35"
set cl_defertimer "3"
set cl_strafejump_hack "1"
Second of all, is there a way to turn off the use of 32bit textures? I only want to use this renderer for it's settings concerning jumping, not for anything else.
Third. The client seems to download models, which I do not want, it seems to do so even if I tell it not to use conventional commands like allow_download_models 0.
Fourth. Where is the transparent console? Not in there? Same with the gl_coloredlightmaps command, doesn't seem to be working, I hate most q2 lighting - all that orange and purplish lights hurts my sense of aesthetics.
Fifth. There seems to be a lot less contrast between the client models and the map, making them very hard to spot in dark maps, like urban2. This was on BT (an NC server I think), with a gl_modulate setting of 5 and intensity of 2, which is what I have always used on that server.
Sixth. There seems to be a bit of (sound?) lag at the very beginning of a map, I've seen the same with other people who use different clients, but I never had it.
Seventh. I had to severely lower my sens in the beginning, this must have got to do with the r_maxps setting, right?
Eight. Like Apr, this client takes significantly lower to load, I'm on an old rig, a P3 500 with 192 MB of ram and some lousy geforce 2 mx. What can I do to make it initialize faster?
Last but not least, I use several jumpscripts (whether or not they are considered cheats I don't really know, tbh), which change the cl_maxfps setting. Since this is now purely a networking cmd, if I understood it correctly, and r_maxfps the renderer command, has this script become obsolote? Do I need to change every instance of cl_maxfps to r_maxfps, I'm a noob when it comes to this shizzle.
Thanks already,
n99