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BoomTown Servers

Posted: Thu Dec 16, 2004 5:35 am
by Samislide
Yo, whats up with the BT servers, I got lower ping than usuall. It's more like 18-25, instead of 23-30 now. I'm just wondering whats been changed, and so on. kthxbye

Posted: Thu Dec 16, 2004 6:13 am
by angra
Server update (boomtown)
Updated by MysteryMan on 13/12/2004 at 17:07

Hi everyone,
Today the BoomTown servers got updated. R1Q2 is running and the newest AQ2 TNG version 2.81 is running aswell. Also there are a lot of new maps on it, which can be voted upon. I fixed the votelist. llsounds is changed to 0 since some people whined about it making them lagg ;)
We also have a new maprotation on the servers with many new maps in it.
Also new skins have been placed on the servers for this xmas. They can be downloaded here and here.

Posted: Thu Dec 16, 2004 6:17 am
by Clement
And yesterday I was playing around with the following command;

Code: Select all

sv_calcpings_method [0/1/2]
Change how pings are calculated:
0: Disable reporting of pings completely.
1: Standard Q2 method (averaging).
2: New R1Q2 method, best case minimum. Results in pings much closer to what external programs such as server browsers report and is influenced much less by the client's packet rate.
At the moment it's set to 1 in the config files, but we've requested a change, to run with the new method for good. Should be on soon.. until then, I'll change 'em whenever I remember to :-)

Posted: Thu Dec 16, 2004 6:18 am
by Den
plz, stop focusing on the pings.

Posted: Thu Dec 16, 2004 6:30 am
by nufan
my ping went from 45-50 to 60 :-I

Posted: Thu Dec 16, 2004 6:32 am
by Samislide
I remember when me and Fragbait tried r1q2 out when we were in [j]... He showed me some weird fps-commands (got no clue what it was) that made the ping go DOWN when pressing fire/while shooting. Kinda cool..

Posted: Thu Dec 16, 2004 6:38 am
by grover
I smell h4x

Posted: Thu Dec 16, 2004 7:11 am
by noVa
Maybe they lowered the maxfps cap.

Low fps count hightenes your ping.

Just a thought. :)

Posted: Thu Dec 16, 2004 7:50 am
by Jazzie
Whoa? My ping went from 50-65 to 30-40 with just r1q2. Impressive. Let's just hope that rooftops is on the server now aswell and it might be semi-good.

Posted: Thu Dec 16, 2004 8:16 am
by sajh
Jazzie wrote:Whoa? My ping went from 50-65 to 30-40 with just r1q2. Impressive. Let's just hope that rooftops is on the server now aswell and it might be semi-good.
afaik the server just calculates the ping differently, still the same delay though. You might have noticed the difference between pinging a server with ASE, or similar game scanner, and acctually playing on the server.

Though my ping has been rather up-and-down at boomtown lately.. some days ihave 70, others 40

*edit*
perhaps i should have read the whole thread before making this post.. at least the one about the ping-calculation.. but ill leave it anyway:p

Posted: Thu Dec 16, 2004 9:12 am
by kaaos
My ping was about the same but the klauz model really sucks, it doesn't even have aq2 weapon models and two skins of the same model is always bad. It doesn't even look cool :/

Posted: Thu Dec 16, 2004 9:48 am
by Jazzie
sajh but my ping is changed in the server-browser aswell, so they must've done something.

Posted: Thu Dec 16, 2004 10:16 am
by Haudrauf
First, they finally changed from ncserver to r1q2ded - which already gives a performance boost and more stability/security for the servers.

And second, there's a new _calculation_ of the pings for the scoreboard - as clement already said. Pings should still feel the same - but calculation is more accurate.

Code: Select all

set sv_calcpings_method 2
..does the trick.

If you feel to learn more about r1q2ded, see the main webby:
http://www.r1ch.net/stuff/r1q2/
and
http://www.r1ch.net/forum/viewforum.php?f=8
for documentation.

And ... perhaps you want to read the aq2world news from the 20th of September 2004: http://www.aq2world.com/?p=news&id=51
(quite old news though - many changes happened since then)

Posted: Thu Dec 16, 2004 10:21 am
by sajh
Jazzie wrote:sajh but my ping is changed in the server-browser aswell, so they must've done something.
Notice my other comment:P perhaps its only my connection, but the ping shifts +-20 on an almost daily basis... i assume bonet is to blame for that though

Posted: Thu Dec 16, 2004 1:33 pm
by Da^JuaN
Morpher wrote:And yesterday I was playing around with the following command;

Code: Select all

sv_calcpings_method [0/1/2]
Change how pings are calculated:
0: Disable reporting of pings completely.
1: Standard Q2 method (averaging).
2: New R1Q2 method, best case minimum. Results in pings much closer to what external programs such as server browsers report and is influenced much less by the client's packet rate.
At the moment it's set to 1 in the config files, but we've requested a change, to run with the new method for good. Should be on soon.. until then, I'll change 'em whenever I remember to :-)
Ow please, first i liked that setting too.. but later on i noticed that quake2 will report ping 30 for.ex. while you are uploading with 120kb/s (1mbit) and your actual ping is going from 80 to 250 (method 1) and with method 2 it says you have a stabile ping from 28-32.
Its not just with uploading, its in general.