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Time - leaving the past - [NEW MAP]

Posted: Thu Jan 20, 2005 9:07 pm
by WizardExt
A new version of Time is released. Most of the bugs and errors are gone and I also gave it a little face-lift with new textures, details and lightning. Hope you like it. Have fun!

Image

Image

Download here!

I hope admins are updating their servers and map archives asap. Thanks!

Posted: Thu Jan 20, 2005 9:15 pm
by Beavisss
Kewl! I like the lighting! Keep it going dood :)

Posted: Thu Jan 20, 2005 9:54 pm
by R1CH
You should really change the .bsp name - eg time-v2.bsp so that you don't get half the servers using an old version and half the players using a new version. I guarantee you will have people getting problems otherwise :).

Posted: Fri Jan 21, 2005 12:48 am
by MarlPoro
Nice job Wizman BD I'm contacting Pelitutka's GameMaster at this very moment to get the servers updated, hope every other servers also update asap B>

Posted: Fri Jan 21, 2005 2:18 am
by Repsaj
Ye i hope this will fix the littlebugs im getting. Please admins upload this version :)

Posted: Fri Jan 21, 2005 2:34 am
by NeoFight
Looks damn nice Wizard :D

Posted: Fri Jan 21, 2005 3:07 am
by angra
Weeeee nice David, i will upload it at my servers later today.

Posted: Fri Jan 21, 2005 3:14 am
by MysteryMan
R1CH wrote:You should really change the .bsp name - eg time-v2.bsp so that you don't get half the servers using an old version and half the players using a new version. I guarantee you will have people getting problems otherwise :).
Ye I agree... It's a pain in the ass to sort things out with all the different versions. Just rename the maps and make them a bit different from the old version, like more hallways or some new buildings. I remember when there were 2 different versions of the map moutain.... I think I actually asked 4 times if the map could be replaced.... 1 half was saying the old version was the right one... the other half was saying the newer version was the right one.

Anyways, Rename then in the future, saves a lot of trouble ;)

Greetz,

Posted: Fri Jan 21, 2005 4:00 am
by Repsaj
MysteryMan wrote: Ye I agree... It's a pain in the ass to sort things out with all the different versions. Just rename the maps and make them a bit different from the old version, like more hallways or some new buildings. I remember when there were 2 different versions of the map moutain.... I think I actually asked 4 times if the map could be replaced.... 1 half was saying the old version was the right one... the other half was saying the newer version was the right one.

Anyways, Rename then in the future, saves a lot of trouble ;)

Greetz,
Erm f#ck new buildings and hallways?!?! Keep it like it is!

Btw can anyone verify if the U_REMOVE bug has been removed? It would be very much appreciated.

Posted: Fri Jan 21, 2005 4:19 am
by nemesis
I LOVE IT. Looks so fucking l33th4x0r. Can't find anything bad about it. <3 New version updated to DuraWorks clanservers 08:43 this morning. ;)

Posted: Fri Jan 21, 2005 4:30 am
by JezeT
Looks nice. Must dload it when i get back home and see that does it drop my fps more than the original...

Re: New version: Time - leaving the past

Posted: Fri Jan 21, 2005 4:45 am
by Da^JuaN
I've asked the real server admin of DA Main to upload the new version

This release looks cool, i was wondering.. i just found that "i love Jennie", have you just add that or was that on the previous release too?

Posted: Fri Jan 21, 2005 5:19 am
by R1CH
Repsaj wrote:Btw can anyone verify if the U_REMOVE bug has been removed? It would be very much appreciated.
I gave some feedback on this issue - the original map had waaay too many brush models, and combined with some misused hint brushes and the entire map being the PVS this resulted in too many entities visible at once. All the stuff that shouldn't be a brush model (crates, railings, grass, etc) is now a solid brush in this version which should greatly reduce bandwidth usage, lag and will hopefully be rid of this error. It also helps if the server is running the latest release of R1Q2 as I have optimized how bmodels and other static objects are sent over the net, requiring only 2 bytes per model instead of 10+.

Posted: Fri Jan 21, 2005 5:55 am
by Repsaj
R1CH wrote:.......[technical english].......
Is that a good thing? :uhm:

Posted: Fri Jan 21, 2005 7:00 am
by stiffy
Great job Wiz, keep it up!