Compiling map in gtkradiant 1.5.0
Posted: Fri Jan 28, 2005 6:29 am
Recently I've got sick of qoole (and his approximations when it comes to exporting .map files) and I've installed gtkradiant 1.5.0 .
Now I have problems with compiling.
All Build functions in radiant seem to refer to q2map.exe in gtkradiant directory, but I have no q2map.exe .
Customizing build command lines to point to other compile tools in radiant also brought me nowhere - they all change back to default the moment i change them.
I've tried manual compiling (bsp only for now) with qbsp.exe, qbsp3.exe and txqbsp39.exe. Command: did compile, but when I've tried running the map ingame no spawnpoints were found...
So if anyone has any suggestions, has q2map compiling tool, or knows how to compile with any other tool, I'd be happy to hear it...
Now I have problems with compiling.
All Build functions in radiant seem to refer to q2map.exe in gtkradiant directory, but I have no q2map.exe .
Customizing build command lines to point to other compile tools in radiant also brought me nowhere - they all change back to default the moment i change them.
I've tried manual compiling (bsp only for now) with qbsp.exe, qbsp3.exe and txqbsp39.exe. Command:
Code: Select all
qbsp mymapSo if anyone has any suggestions, has q2map compiling tool, or knows how to compile with any other tool, I'd be happy to hear it...