spacedome - [NEW MAP]

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Rallu
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spacedome - [NEW MAP]

Post by Rallu »

Download here:
http://action.marsmodule.com/misc/aq2ctf_spacedome.zip
*THIS MAP HAS SERIOUS BUG AND I WILL BE FIXING IT. THANKS TO PLAYTESTING IT WAS FOUND*

Here is my first ctf map for aq2. There is still loads of problems not solved like bit of z-fighting, leg damages, etc. Textures are basic baseq2 stuff which ain't good but for that you have to blame my lazyness :)

Reason why I'm publishing not finished version is that I haven't got enough playtesters for this and becouse its ctf map I need full teams. (Thanks to Neme and Zakath for testing :))

Next version will come out after this map has been playtested for while :)

screens:
http://action.marsmodule.com/misc/2005- ... cedome.jpg
http://action.marsmodule.com/misc/2005- ... cedome.jpg
http://action.marsmodule.com/misc/2005- ... ome_02.jpg
http://action.marsmodule.com/misc/2005- ... ome_03.jpg
http://action.marsmodule.com/misc/2005- ... ome_04.jpg
http://action.marsmodule.com/misc/2005- ... cedome.jpg
http://action.marsmodule.com/misc/2005- ... cedome.jpg

-Rallu
Last edited by Rallu on Fri Mar 18, 2005 8:18 am, edited 1 time in total.
sanity
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Post by sanity »

it looks like a great ctf map, I'll try it out when I get home from school :)
keep it up!
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Den
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Post by Den »

hurr for ctf! :) nice job
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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NeoFight
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Post by NeoFight »

Looks nice :D
I'll try it when I get back home :)
Flunx
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Post by Flunx »

Seriously! That looks like a damned good CTF map :)

Didn't know you had it in you Rallu. Let me know if you need any more playtesters!
I like to play games, not watch them
bail
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Post by bail »

do we have an active ctf scene? how many servers do we have?
bail{UNi}
Rallu
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Post by Rallu »

This map got started from post I made in aq2suomi. We where thinking about making proper ctf maps for aq2 and someone said its possible with few entities that TNG support.

Something new for aq2. You can play it on every TNG based aq2 servers. just type "rcon ctf 1" and start playing!

-Rallu
Clown
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Post by Clown »

Interest check: How would you like a 24/7 CTF server for anyone to use when ever they want? It would be based in England, but nobody uses the server anyway and I don't really see that many CTF servers anyway. If it's used, good. If it isn't, that's fine by me as well.
I don't give a shit.
aztecx
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Post by aztecx »

im from australia and i'd love that.
dudemcpek
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Post by dudemcpek »

Map looks awsome, although I have big fps drops in the 'open' areas of the map. In that jungle part is the worst. :(
Last edited by dudemcpek on Sat Mar 19, 2005 6:23 am, edited 1 time in total.
fuct
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Post by fuct »

i personally would really like an aq2ctf server clown
Clown
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Post by Clown »

I'll get it sorted.
I don't give a shit.
Rallu
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Post by Rallu »

I have slight problem with this now. I have fixed spawnpoints for both teams and info_player_start (or info_deathmatch_start) placed on map that is required for it to load. But here's the trick: TNG has made so that info_player_start and info_deathmatch_start spawns BOTH teams and it can't be disabled.

Only solution that I have got at this point is to make somekind of spawn place middle of map but thats just sucky. I could some kind of instant kill zone where it spawns...

Any ideas or people who can fix the TNG code?

-Rallu
fuct
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Post by fuct »

hows the server comin? :)
Clown
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Post by Clown »

AQ2.UK Server: Capture The Flag Mode 217.112.88.153:27910
I don't give a shit.
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