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Quay - [NEW MAP]

Posted: Sun May 22, 2005 7:50 am
by suds
http://johan.z0r.nl/maps/quay.zip
http://johan.z0r.nl/maps/quayscreens/

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its semi industrial, dock area

quite big but once u learn it its easy to find ppl

shoot the bell and blast the door open (you'll understand soon)
http://johan.z0r.nl/maps/quay.zip


thanks a lot to juan for hosting :)

Posted: Sun May 22, 2005 7:52 am
by suds
oh and look out for trains

the idea was to bring more detail to our world, no more box buildings

observing performance limitations of course


let me know what you think

suds

Posted: Sun May 22, 2005 7:53 am
by Mutu
looks nice :)

Posted: Sun May 22, 2005 8:04 am
by Sabotage
yeah the map was gr8.. its good 2 have some big maps where you can run more tact F.ex.. but what the F do the clock do ? O_o

Posted: Sun May 22, 2005 8:05 am
by TotteN
looks nice.. but big :<.. but put it on a server and i will play it :p

Posted: Sun May 22, 2005 8:13 am
by Sabotage
oH yeah this is a good map for ppl.. but what about the clock ? can`t see the door, or something!? :oh:

Posted: Sun May 22, 2005 9:04 am
by Clown
Did you fix the things I said in IRC?

Posted: Sun May 22, 2005 9:11 am
by suds
not sure clown
didnt see it :P

like what?

Posted: Sun May 22, 2005 9:18 am
by Den
nice screens :) might have a look when i can be bothered to load up aq2 :)

Posted: Sun May 22, 2005 9:26 am
by Clown
suds wrote:not sure clown
didnt see it :P

like what?
(13:57:33) <@Clowneh> invisible crates
(13:57:35) <@Clowneh> black train
(13:57:41) <@Clowneh> floating platforms and stairs
(13:57:43) <@Clowneh> great
(13:58:38) <@Clowneh> crazy black shadows on the floor
(14:00:13) <@Clowneh> the map is fucking hug
(14:00:47) <@Clowneh> theres two lots of water where the boat is

Posted: Sun May 22, 2005 9:55 am
by suds
i think i fixed some of that

but i dont know what u mean for some, we playtested for ages yesterday and only found 2 nasty bugs...which ive fixed

but invis crates?

some stuff was to save r_speed, doesnt affect gameplay or visuals i think

Posted: Sun May 22, 2005 10:43 am
by n99
I had invisible entities in time as well... had to do with bugs in that map, but only r1q2 dealt with it by not rendering the entity.. or whatver.. u using the newest version of r1q2?

Posted: Sun May 22, 2005 11:30 am
by Clown
Here's what I mean. Click the images for a bigger version.

Clipping errors and two sets of water
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Blobs of shadows
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See-through crate rack things
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Floating stuff. The stairs looks unfinished :o
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I'm probably being picky and choosy, but that's how I was in the nMMC and the reports I had in my head but didn't write up.

Posted: Sun May 22, 2005 12:54 pm
by suds
heh thanks man

should have got you to check it b4

but nothing worth a rebuild, i dont think

the ammo, well its only there in dm...

water bug is fixed...what you mean by 2 set of water?

i split it so the bsp didnt break it up all over the place...deliberate again

thanks a lot

let me know if you think its worth rebuilding

suds

Posted: Sun May 22, 2005 1:14 pm
by Clown
In the very top pic it looks like there are two sets of water. The bit I'm in there, and the bit at the bottom that's about an inch thick. Perfection is worth a rebuild, but it's up to you. It just best to do it before it starts making its way to the servers. We don't want a repeat of the 'time.bsp' debacle.