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loading pak from the console?

Posted: Tue May 31, 2005 3:45 pm
by PanConLonga
with nocheat or aprq2... any command to do this?....

:scratch:

Posted: Thu Jun 02, 2005 3:02 pm
by Caracol
exec x.pak as far as I know.

C.

Posted: Mon Jun 06, 2005 7:44 am
by Haudrauf
I don't know any command to load pakfiles in console afterwards (after quake init).

Posted: Mon Jun 06, 2005 12:30 pm
by Caracol

Code: Select all

]/paklist
PackFile: ./action/pak59.pak (5 files)
PackFile: ./action/pak58.pak (4 files)
PackFile: ./action/pak57.pak (5 files)
PackFile: ./action/pak56.pak (7 files)
PackFile: ./action/pak11.pak (2 files)
PackFile: ./action/pak10.pak (63 files)
PackFile: ./action/pak8.pak (4 files)
PackFile: ./action/pak7.pak (18 files)
PackFile: ./action/pak6.pak (26 files)
PackFile: ./action/pak5.pak (60 files)
PackFile: ./action/pak4.pak (26 files)
PackFile: ./action/pak3.pak (7 files)
PackFile: ./action/pak1.pak (48 files)
PackFile: ./action/pak0.pak (203 files)
PackFile: ./baseq2/pak69.pak (3 files)
PackFile: ./baseq2/pak2.pak (2 files)
PackFile: ./baseq2/pak1.pak (279 files)
PackFile: ./baseq2/pak0.pak (3307 files)
]exec pak11.pak
execing pak11.pak
Unknown command "PACKA6"
]exec pak5.pak
execing pak5.pak
Unknown command "PACK"
]exec pak0.pak
execing pak0.pak
Unknown command "PACK+cQ"
I think that it doesn't load textures/models and such, but maybe configs inside the pak.

C.

Posted: Mon Jun 06, 2005 9:13 pm
by PanConLonga
yeah... didn`t found any command to load textures or models :(