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Few Questions
Posted: Mon Aug 15, 2005 2:39 am
by Janner
Hey all. I have a few questions, 1 of them is for client talk but I dont wanna make 2 topics.
Question 1: does anyone know where to get the norse1 and norse2 skins? because playing with a black team against a black team sux...
Question 2: what does the modes in AprQ2 do? Because the only 2 I can choose are Default OpenGL and software... With the rest it switches to software... Thanks in advance all!
Posted: Mon Aug 15, 2005 2:43 am
by angra
q1:
http://mysteryman.z0r.nl/aq2/files.php > Sas model skins, is the norse skin.
Posted: Mon Aug 15, 2005 3:18 am
by imeiz
q2: aprq2 has an implemented renderer, meaning that you only want/need to use gl, or software.
Posted: Mon Aug 15, 2005 6:55 am
by Janner
angra, thanks :-) and imeiz, i have the feeling you are REALLY active in the forum :-D thanks for the help all :-)
Posted: Mon Aug 15, 2005 7:08 am
by Den
imeiz wrote:q2: aprq2 has an implemented renderer, meaning that you only want/need to use gl, or software.
What?
Posted: Mon Aug 15, 2005 7:27 am
by Janner
Oh yeah, and i have another question that just pops into my head... Lets call this one question 3 :-), why does my aq2 starts 320x240 in software, and how to change it? Thanx in advance!
Posted: Mon Aug 15, 2005 7:34 am
by Caracol
Check your autoexec.cfg files in baseq2 and action. Also the config.cfg. Those must have the the wrong configuration.
C.
Posted: Mon Aug 15, 2005 7:39 am
by Janner
Hmm, im kinda dumbish with configs and stuff, what should i watch for :-D? or give me a cmd that will help me :-)?
Posted: Mon Aug 15, 2005 9:24 am
by imeiz
add these into the ends of your action/autoexec.cfg and baseq2/autoexec.cfg
set vid_ref gl
set gl_mode 4
then it should start with gl and 800x600 resolution :)
vmg .denlol, possible renderers are normally ref_*.dll(M$) or ref_*.so(linux). apr doesn't have those files separately(ref_gl.dll/so & ref_soft.dll/so) BD