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cant someone code a usefull damage list?

Posted: Tue Aug 30, 2005 6:02 am
by maGro
Hey all, i was wondering if someone cant code a usefull damage list which only counts the damage caused to a player with above 0 hp. means... the maximum damage you can cause to a vital player is 100, generally the remaining hps. it would be a way more accurate to "score" players then showing kills or common damage. I think it might even improve teamplay since not every retard would rush as soon as someone was hit in the stomach by a sniper.

So.. your opinion?

Posted: Tue Aug 30, 2005 6:18 am
by Den
Well there's an option to remove the kills/damage. It will just display the teamscores.

Posted: Tue Aug 30, 2005 6:26 am
by Rulf
idd magro its anoying like shit

Posted: Tue Aug 30, 2005 12:25 pm
by Caracol
Retards running after wounded enemies rocks... specially cause they are not retards and because it's fucking normal that if you don't it someone to dead someone else can claim the head. Jeez... I really disliked the idea maGro.

C.

Posted: Tue Aug 30, 2005 1:30 pm
by maGro
idiots... and den, it still gives you 540 dmg per sniperheadshot... but thats not 5 times as usefull as an m4 headshot, however i want a system to show your performance anyway. And runnung to an stomachwounded enemy and getting the whole frag isnt usefull either... but 100% of the performance goes to him. i dont think thats a usefull system.

Posted: Tue Aug 30, 2005 2:08 pm
by imeiz
compare the damages of the best sniper and the best m4 when you're playing somewhere. usually it's the m4 doing more damage(head/chestshots), and not the sniper, even with some headshots.

i vote for no fraglist visible, damage only. the best would be that you could only see stats about hit locations and accuracy(cmd stats), no frags and/or damage.

Posted: Tue Aug 30, 2005 2:37 pm
by birdie
maGro wrote:idiots... and den, it still gives you 540 dmg per sniperheadshot...
*psst* 451 ;)
Anyhow, I agree with you.

Posted: Tue Aug 30, 2005 3:13 pm
by stiffy
Maybe this is the way it's ment to be? :x

Posted: Tue Aug 30, 2005 3:16 pm
by Da^JuaN
arent you looking for this one: http://www.aq2world.com/?p=features&id=46 ? :)

Posted: Thu Sep 01, 2005 11:00 am
by maGro
oh right birdie, tipped vice versa :/

And btw.. omg, the sniper causes more dmg ofcourse - however this is absolutely irrelevant. i think it would just be nice to code a list where only the damage down to zero hp would be counted. THAT would be a fair system to value performance.

Posted: Thu Sep 01, 2005 11:54 am
by Clown
Why is it fair? I use the damage list to see how well I've been hitting, not to see how many people I've fragged or what the equivalent number of kills it is.

Posted: Thu Sep 01, 2005 12:03 pm
by Caracol
Well, I hardly get the "performance valuability" outside the POV of a player. But that's me.
In spite of that I think any frag counting change would be hated and will make the mod something completely different. Practical example: no rushers running for a wounded grunt leaving their covers: meaning a crappy gameplay: meaning more camping: meaning pussyness: meaning stomach-singlemp5 hitters hiding after each hit... why should they show/try to hit again... ?

I really can't see a pro in the idea... jeez would that suck!

C.

Posted: Fri Sep 02, 2005 2:46 am
by maGro
so you think its a fair system to give 0 frags to the stomachsniper and 1 frag the the m4kevlarshoter?

Posted: Fri Sep 02, 2005 2:49 am
by Janner
this is something that i just thought of, its kinda related to this, so ill post it here :). i don't get much of this, so if im talking about the same, please tell me. this is my idea: give the person dealing the most dmg to a players the farg. this will stop much of the stealing. then the less dmg giving person should get the dmg, but no frag...

Posted: Fri Sep 02, 2005 7:31 am
by Clown
maGro wrote:so you think its a fair system to give 0 frags to the stomachsniper and 1 frag the the m4kevlarshoter?
Why does it matter?