Help, overflow occours: delta from invalid frame.
Posted: Fri Sep 02, 2005 3:25 am
Hey all, dunno where i shall place this thread, but it´s also kinda client/server orientated, hope its well-placed
in my new movie i have a scene where like 25 people get fragged by a grenade at once. watching it in keygrip the block of the explosion isnt even correct (it shows the same positions and playerframes of the block before, but indicates all frags [didnt see xx´s...]). Playing the demo made q2 crash. So i just removed the block, this often helps when a demoproblem occours in only one block. Well, not this time. Beefquake and AprQuake still crash when i play the demo. However, the cheap standardclient of Keygrip can handle it (although the explosionblock does not show correct data, and it would be nice to have it for the movie). Any ideas? Is anyone familiar with a serverrecorded demo? might it help to get the explosionblock correct? How can i play the demo with beefquake/aprquake? Is it maybe just a setting the standardclient has set/beefquake aprquake haven´t? Btw, the errorcode is like:
delta from invalid frame (not supposed to happen)
delta frame too old.
UREMOVE: OldNum != NewNum
*********************************
ERROR: Bad Fov (0.0000000000)
*********************************
Shutdown.
Thx in advance, need your help.
in my new movie i have a scene where like 25 people get fragged by a grenade at once. watching it in keygrip the block of the explosion isnt even correct (it shows the same positions and playerframes of the block before, but indicates all frags [didnt see xx´s...]). Playing the demo made q2 crash. So i just removed the block, this often helps when a demoproblem occours in only one block. Well, not this time. Beefquake and AprQuake still crash when i play the demo. However, the cheap standardclient of Keygrip can handle it (although the explosionblock does not show correct data, and it would be nice to have it for the movie). Any ideas? Is anyone familiar with a serverrecorded demo? might it help to get the explosionblock correct? How can i play the demo with beefquake/aprquake? Is it maybe just a setting the standardclient has set/beefquake aprquake haven´t? Btw, the errorcode is like:
delta from invalid frame (not supposed to happen)
delta frame too old.
UREMOVE: OldNum != NewNum
*********************************
ERROR: Bad Fov (0.0000000000)
*********************************
Shutdown.
Thx in advance, need your help.