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ATI Problem
Posted: Mon Oct 17, 2005 10:36 am
by W1lco
Right, wheres that .dll that says it can fixes the ATI-Driver problems with AQ2?
Posted: Mon Oct 17, 2005 11:35 am
by imeiz
sorry dude, i typed the shit wrong in irc, and you left before i got back :D
http://action.marsmodule.com/misc/atioglxx.zip
Posted: Mon Oct 17, 2005 2:11 pm
by W1lco
TY, np.. Whats the command for how far you can see before the horizonte gets black?
Posted: Mon Oct 17, 2005 2:31 pm
by NRGizeR
skydistance (or gl_ztrick? depending on what client you're using)
Posted: Tue Oct 18, 2005 9:38 am
by W1lco
NRGizeR wrote:skydistance (or gl_ztrick? depending on what client you're using)
Im using R1Q2, and tried both commands, nada works..
Posted: Tue Oct 18, 2005 9:47 am
by NRGizeR
At least back when I used r1q2, the renderer and the client were separate, and you only have access to the new gfx commands if you use r1gl (i think that was the name) renderer, and not the standard q2 opengl renderer
I know that there is such a command for r1gl, since I've used it myself
I would look through the documentation for r1gl, I'm sure it's in there..
Posted: Tue Oct 18, 2005 1:54 pm
by W1lco
NRGizeR wrote:At least back when I used r1q2, the renderer and the client were separate, and you only have access to the new gfx commands if you use r1gl (i think that was the name) renderer, and not the standard q2 opengl renderer
I know that there is such a command for r1gl, since I've used it myself
I would look through the documentation for r1gl, I'm sure it's in there..
Alraighty, thanks alot