AQ2 modifications.
Posted: Tue Dec 13, 2005 6:13 pm
Okay, so most of you know what CTF is, Capture teh Flag.. Well, in AQ2 TNG (The Next Generation) it was supossed to be Capture teh Briefchase, CTB ...
I dont know how many server actually use this, but nevertheless, it's fun![Smile :)](./images/smilies/icon_smile.gif)
Continuing on, _some_ of you might know what AQ2:Gangsters! is ? mostly oldschoolers I would guess..
AQ2:G! is an old AQ2-mod, it is much like "Protech the VIP" from other first person shooters..
http://www.planetquake.com/GANGSTERS/
And might I just add.. it rocks when playing with the right people![Smile :)](./images/smilies/icon_smile.gif)
In AQ2:G! there are more binds and commands than regular AQ2, so these should be learned.
From the readme.txt :
1:
1.Introduction
Skipping a few unnesassary points..
6:
From my server MOTD (message of the day)
This mod SHOULD! really get played more
It rocks!
It feels like it goes waaayy faster than AQ
with all the auto-commands or something
it's just fun, ok? :p
Continuing on, AQ2 Highlander..
This is not a mod, just some cw-rules..
For those of you who don't know what this is, it is when only ONE person on each team, can have one specific weapon..
Let's say I'm using the SSG, then noone else on my team can have the SSG .. then if tyldis is using m4, noone else on our team can have the m4.. jendor goes with the knifes, noone can else on our team can have the knifes..etch.. you get it? :p
same goes for the other team of course.. only one person for each weapon, for each team..
The reason I brought this up, was because I was thinking it would be cool if someone made a server-config or AQmod of it.. so that the server would remove weapons from your inven-list as they got picked by other teammates, and automaticly putting the name of their weapon behind their nick so it would be easier to remember which weapons were in use and so on..
Admit it, you think it sounds like a GREAT idea too.. right?
We played a Highlander cw earlier today, and it was überfun![Smile :)](./images/smilies/icon_smile.gif)
Oh well.. cuddle
[/quote]
I dont know how many server actually use this, but nevertheless, it's fun
![Smile :)](./images/smilies/icon_smile.gif)
Continuing on, _some_ of you might know what AQ2:Gangsters! is ? mostly oldschoolers I would guess..
AQ2:G! is an old AQ2-mod, it is much like "Protech the VIP" from other first person shooters..
http://www.planetquake.com/GANGSTERS/
And might I just add.. it rocks when playing with the right people
![Smile :)](./images/smilies/icon_smile.gif)
In AQ2:G! there are more binds and commands than regular AQ2, so these should be learned.
From the readme.txt :
1:
1.Introduction
2:We have played AQ since the early beginning, from DM to Teamplay, to all the variations you see to today. We have loved it, and hated it
sometimes, but most of all, we've stuck to it as it offers some quite
unique aspects found nowhere else. Even if the Teamplay addition to
AQ was more than welcomed, it didn't exactly serve it's purpose from a
teamplay point of view. Sure the organized clanwars is immense fun, but
life in the public servers tends to be more of a race towards the #1
spot on the fragscore, than a joint team-effort. Turning off the
fragscore helped a little, but what we felt was really missing was an
actual goal. A reward if you like. The sweet sensation of accomplishment
in unity.
When you were a kid, didn't the life of a cop sound fantastic? Growing
older, doesn't it seems so much more fun being a gangster? What's even
more fun than being a gangster or a criminal mastermind? Well, playing
one without fear of imprisonment or retribution of-course. Welcome to
AQ:Gangsters, where you play the part in a gang of thugs, bandits and
villains fighting it out with a rival gang. Funk it!
3:2.Winning or Loosing the game
Gangsters can be played two ways, either with 1 boss changing between
teams from round to round, or with 2 bosses, one on each team. One boss
changing between teams is the default and most servers will be running
this. When your team have the boss the goal is to Escort the boss to a
designated target. When the other team has the boss, your goal is to
prevent the boss from reaching his target. A round can only be won be
either a successful Escort, or a dead boss. Players on both teams will
keep respawning at their HeadQuarters until this happens. A successful
Escort is awarded with 3 roundwins, a successful hit on the enemy boss
is awarded with 1 roundwin. First team to 15+ roundwins wins the map.
On public servers, the number of players on each team varies and due to
this, the team with most players will always get the boss in
"1boss-mode". When there is an equal number of players on each team,
the boss will be switched between them from round to round. One of the
players in a team will be randomly selected as the boss each round.
More on this under "Playing as a Boss".
4:Playing as Gangster
Playing the regular gangster is the backbone of AQG and is done in two
different styles. Either defending your Headquarters to prevent the
enemy boss reaching his target, or escorting your own boss to his
target. when defending your main concern should be to stop the enemy
boss at all cost - if he reaches his target, your whole team will
loose. Defending players who stay within the Headquarters and
surroundings will be rewarded with shorter respawn time. A defending
player who also manages to kill the incoming enemy boss will also
receive a bonus. Escorting players main concern is to keep their boss
alive, if that means you have to stop bullets for him to get away. If
your boss dies, your whole team looses. Escorting players that stays
within a moving safezone around the boss will be rewarded with shorter
respawn times. The respawn system and their modifiers is explained
below.
5:Playing as Boss
Playing the role of the Boss, your main concern is to get to your
destination alive. The boss depends solely on the "bodyguards" to take
him there safely. As a boss, you should stay out of harms way as much as
possible, and let your men do the dirty work. On a successful escort,
you and your bodyguards will receive a bonus to the respawn time.
Another important part of playing the boss is the ability to assign your
gangsters missions. To assign a scout, aim your crosshair at one of your
teammates and use the console command "Scout assign" (or bind it to a
key in your config). The targeted player will then hear the boss voice
telling him "I'm counting on you!" and get a binocular-icon blinking
where his health icon is. The scout can move outside the safe zones
without penalty should he die. The boss can also relieve players of
special tasks in the same manner with the console command "Scout
cancel". The boss can only have 1 scout at a time, and should the scout
die, a new one can be assigned in 1 minute intervals.
The second mission a boss can assign to a player (only in 2 boss mode) is
assassin, this is done with the "Assassin assign" command just like with the
scout command. The assassin will then get a special icon (crosshair with a G
in it) on his screen and hear the boss say "I'm counting on you".
The assissins job is to kill the enemy boss. If he manages to he and his
team will get a bonus.
There is also a console command called "boss" that will influence the
selection of bosses. Since the team is so dependant on the boss, it's
always better to have the players who know how-to. The "boss" command
defaults to "no" when you enter a server, and you have to set it to
"yes" (boss yes in console) for each map. This will change the random
selection from all players, to only the players with the boss command
set to yes.
Communicatin with your Teammates:
Gangsters is all about Teamplay. There are no frags and no room for
one-man armies. Communicating with your teammates as best you can is
essential for the team's success. Like regular AQ, Gangsters sports a
selection of radio messages to enhance the teamplay. These sounds must
be added to your config similar to your AQ cfg's.
aqg_backboss "Get back boss"
aqg_allclear "I don't see anybody"
aqg_backtohq "Everybody back to headquarters"
aqg_company "We got company"
aqg_goboss "Go ahead boss"
aqg_imonit "I'm on it"
aqg_noway "No way Man"
aqg_uattack "We're under attack"
Example: bind <key> "say_team Look sharp guys, here they come!;radioteam aqg_company"
The boss also have a couple special radio messages that only he can say.
If you play as a gangster and tries to use a boss-voice you will only get
an "error-message" on-screen.
aqg_bosscomeget "Come get me"
aqg_bossnoguard "I'm out of guards"
Look for some config tutorials on the Gangsters website at
http://www.planetquake.com/gangsters
Skipping a few unnesassary points..
6:
Command-list
[boss YES | NO]
With this command will you turn the option on becoming a
boss or not. If all players on 1 team say NO, then it'll
random among all of you, but if there is at least 1 player
on your team, that say yes, the random choosing of boss, will
be limited to those with the option enabled (YES)
[bossbeep]
Beep your boss. Works like the %L command, but it's sent
automatically from your boss to you. , the boss don't need
to reply or anything. it's done by the game. The boss will
get a message on his screen, that "xxxxx beeped you".
[maprules]
Print the rules of the current map.
(this will most likely be the target destination points for the leaders).
[respawn]
Displays the time in seconds before you respawn.
[rules]
Print a short description of the AQ:Gangsters! rules
[safezone]
Displays if you're within a safezone.
(if you'll recieve penelty upon death or not)
[scout ASSIGN | CANCEL]
Assign or cancel a player to the scout mission.
(Only a boss can use this client command)
[assassin ASSIGN | CANCEL]
Assign or cancel a player to the assassin mission.
(Only a boss can use this client command)
From my server MOTD (message of the day)
Oh, and no, my server is only used on LANs.. If I had a higher connection, I'd have a AQ server up in no-time..========================
Action Quake: Gangsters!
========================
This gameplay-variant has two teams
the objective is to escort your
boss to a predesignated place.
And keep him alive in that spot for 6
seconds. If he dies your team loses
the round and the other team will be
awarder a point. If you get you boss
to the spot and he manages to stay
alive for the all important 6 seconds.
Your team will win the round and be
awarded 3 points. When there is less
than 8 players on the server, only one
team will have a boss. When its your
turn to be the boss, make sure to avoid
death at all cost. To find out where
you must escort your bosses just type
'maprules' in the console and read.
Got it?
- ^Proto out.
This mod SHOULD! really get played more
![Smile :)](./images/smilies/icon_smile.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
It feels like it goes waaayy faster than AQ
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Continuing on, AQ2 Highlander..
This is not a mod, just some cw-rules..
For those of you who don't know what this is, it is when only ONE person on each team, can have one specific weapon..
Let's say I'm using the SSG, then noone else on my team can have the SSG .. then if tyldis is using m4, noone else on our team can have the m4.. jendor goes with the knifes, noone can else on our team can have the knifes..etch.. you get it? :p
same goes for the other team of course.. only one person for each weapon, for each team..
The reason I brought this up, was because I was thinking it would be cool if someone made a server-config or AQmod of it.. so that the server would remove weapons from your inven-list as they got picked by other teammates, and automaticly putting the name of their weapon behind their nick so it would be easier to remember which weapons were in use and so on..
![Smile :)](./images/smilies/icon_smile.gif)
Admit it, you think it sounds like a GREAT idea too.. right?
![Smile :)](./images/smilies/icon_smile.gif)
We played a Highlander cw earlier today, and it was überfun
![Smile :)](./images/smilies/icon_smile.gif)
Oh well.. cuddle
![Smile :)](./images/smilies/icon_smile.gif)