AprQ2's triggers (since v1.18)

Forum for Skins, Maps, Configs etc.

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cen1sh
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Post by cen1sh »

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trigger "quit" "next map in rotation is Cliff2"
trigger "quit" "next map in rotation is Mesto"
Picer
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Post by Picer »

cen1sh wrote:

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trigger "quit" "next map in rotation is Cliff2"
trigger "quit" "next map in rotation is Mesto"
Now there is some triggers i like. Exept beermesto ofc.
Member of VfN "Vikings from North".

/connect aq2.catchgamer.no:27922 Catch-Gamer.no AQ2#4 ModernClassic for some oldschool FF action!
minchiano
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Post by minchiano »

nemesis wrote:Cara I think its missing flying knife in teh head trigger... :oh:

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trigger "say_team %K caught it nicely." "*caught $name$*'s flying knife"
should say

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trigger "say_team %K caught it nicely." "*caught $name$'s flying knife*"
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Sabotage
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Post by Sabotage »

Maniac- wrote:trigger "say_team Damn sticky keys!" "$name plummets to * death"
Yeah that`s the one ;)
How am i spelling?" Please call 800-WHO-CARES or online at www.Tellsomeonewhocares.com
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V34
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Post by V34 »

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trigger "team_say MY HEAD IS BLOWN OFF! BAAAAH!" "head damage"
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MadWolf
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Post by MadWolf »

This was actually quite usefull, autoenemyd messages i mean. But the only thing that is useless is that it even says it when you kill a teammate after the round is done.
MadWolf
dudemcpek
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Post by dudemcpek »

Don't kill your mates?
stiffy
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Post by stiffy »

Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
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}i{ stiffy - http://i.aq2.net - #clan.illusion
Janner
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Post by Janner »

Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.
dudemcpek
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Post by dudemcpek »

You'll have to wait til the next version of Apr. It will include untriggerall, or something similar, and will support LCA triggers.
Proto
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Post by Proto »

Janner wrote:
Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.
This would be great for re-setting sniper-scripts also :D
Plummet is my middle name..
Janner
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Post by Janner »

Proto wrote:
Janner wrote:
Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.
This would be great for re-setting sniper-scripts also :D
Can be done already, but only for "team x wins".

trigger "_1x"(<- for me) "team * wins".
Proto
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Post by Proto »

Can't get it working :(

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//SSG Script
trigger "reset1x" "team * wins"
? :)
Plummet is my middle name..
Janner
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Post by Janner »

Proto wrote:Can't get it working :(

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//SSG Script
trigger "reset1x" "team * wins"
? :)
"team * wins" could be wrong, didn't check that. Just join a server, wait for a team to win and put that text instead of "team * wins" (change the teamname to *). If that doesn't work I'll check it and make one that will work without any doubts.


EDIT: found it in my own config: "*the round is over:*", try that.
Proto
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Post by Proto »

Sweet :D Thankyou :)

It's teh work :D
Plummet is my middle name..
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