AprQ2's triggers (since v1.18)
Posted: Tue Jan 10, 2006 4:19 pm
Here are all the kill messages the server throws reporting a frag. Everyone triggering a standard kill message. Feel free to alter, add, remove or do whatever you want with these.
Mikuza's old triggers creator lacked some and had some duplicates, I fixed them and added the missing one. This should be complete. Have fun with them.
You will need to paste these into your config and should work without any problem on your aprq2 1.18.
If you want to remove them while playing you'll have to type "untrigger 1" 44 times... or wait for a solution in the next release of the client.
C.
Mikuza's old triggers creator lacked some and had some duplicates, I fixed them and added the missing one. This should be complete. Have fun with them.
Code: Select all
//Pistol
trigger "say_team %K made me use my pistol." "*head from $name$*"
trigger "say_team %K made me use my pistol." "*organ thanks to $name$*"
trigger "say_team %K made me use my pistol." "*lunch to $name$*"
trigger "say_team %K made me use my pistol." "*legless because of $name$*"
//Akimbo Pistols
trigger "say_team %K made me use both hands." "*trepanned by $name$*"
trigger "say_team %K made me use both hands." "*John Woo'd by $name$*"
trigger "say_team %K made me use both hands." "*new kidneys thanks to $name$*"
trigger "say_team %K made me use both hands." "legs by *$name$'s akimbo Mark 23*"
//Throwing knife
trigger "say_team %K caught it nicely." "*caught $name$*'s flying knife*"
trigger "say_team %K caught it nicely." "*ribs don't help against $name$*"
trigger "say_team %K caught it nicely." "*own stomach thanks to $name$*"
trigger "say_team %K caught it nicely." "*cut off thanks to $name$*"
//Slashing knife
trigger "say_team %K belongs to the butcher now." "*throat slit by $name$*"
trigger "say_team %K belongs to the butcher now." "*compliments of $name$*"
trigger "say_team %K belongs to the butcher now." "*was gutted by $name$*"
trigger "say_team %K belongs to the butcher now." "*stabbed repeatedly in the legs by $name$*"
//MP5 Submachinegun
trigger "say_team %K became a strainer." "*brains are on the wall thanks to $name$*"
trigger "say_team %K became a strainer." "*feels some chest pain via $name$*"
trigger "say_team %K became a strainer." "*needs some Pepto Bismol after $name$*"
trigger "say_team %K became a strainer." "*legs blown off thanks to $name$*"
//M4 Assault Rifle
trigger "say_team %K is now a deaf corpse." "*had a makeover by $name$*"
trigger "say_team %K is now a deaf corpse." "*feels some heart burn thanks to $name$*"
trigger "say_team %K is now a deaf corpse." "*has an upset stomach thanks to $name$*"
trigger "say_team %K is now a deaf corpse." "*is now shorter thanks to $name$*"
//SSG Sniper Rifle
trigger "say_team %K has a hole through." "*scope thanks to $name$*"
trigger "say_team %K has a hole through." "*between the eyes from $name$*"
trigger "say_team %K has a hole through." "*was picked off by $name$*"
trigger "say_team %K has a hole through." "*was sniped in the stomach by $name$*"
trigger "say_team %K has a hole through." "*was shot in the legs by $name$*"
//Handcannon
trigger "say_team %K looks like minced meat." "*$name$'s sawed off*"
trigger "say_team %K looks like minced meat." "*ate $name$*"
trigger "say_team %K looks like minced meat." "*metal detector anymore thanks to $name$*"
trigger "say_team %K looks like minced meat." "*underestimated $name$*"
//M3 Shotgun
trigger "say_team %K will sink from now on." "*accepts $name$*"
trigger "say_team %K will sink from now on." "*from $name$'s m3*"
//Grenade
trigger "say_team %K is no more." "*didn't see $name$'s handgrenade*"
//Kick
trigger "say_team %K got too close." "*feels $name$*"
trigger "say_team %K got too close." "*ass kicked by $name$*"
trigger "say_team %K got too close." "*couldn't remove $name$*"
trigger "say_team %K got too close." "*Bruce Lee put on him by $name$*"
//Punch
trigger "say_team %K was my punching bag." "caught $name$'s iron fist"
trigger "say_team %K was my punching bag." "got a free facelift by $name$"
trigger "say_team %K was my punching bag." "was knocked out by $name$"
//Forced fall
trigger "say_team %K ain't bird." "*was taught how to fly by $name$*"
If you want to remove them while playing you'll have to type "untrigger 1" 44 times... or wait for a solution in the next release of the client.
C.