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AprQ2's triggers (since v1.18)

Posted: Tue Jan 10, 2006 4:19 pm
by Caracol
Here are all the kill messages the server throws reporting a frag. Everyone triggering a standard kill message. Feel free to alter, add, remove or do whatever you want with these.
Mikuza's old triggers creator lacked some and had some duplicates, I fixed them and added the missing one. This should be complete. Have fun with them.

Code: Select all

//Pistol
trigger "say_team %K made me use my pistol." "*head from $name$*"
trigger "say_team %K made me use my pistol." "*organ thanks to $name$*"
trigger "say_team %K made me use my pistol." "*lunch to $name$*"
trigger "say_team %K made me use my pistol." "*legless because of $name$*"

//Akimbo Pistols
trigger "say_team %K made me use both hands." "*trepanned by $name$*"
trigger "say_team %K made me use both hands." "*John Woo'd by $name$*"
trigger "say_team %K made me use both hands." "*new kidneys thanks to $name$*"
trigger "say_team %K made me use both hands." "legs by *$name$'s akimbo Mark 23*"

//Throwing knife
trigger "say_team %K caught it nicely." "*caught $name$*'s flying knife*"
trigger "say_team %K caught it nicely." "*ribs don't help against $name$*"
trigger "say_team %K caught it nicely." "*own stomach thanks to $name$*"
trigger "say_team %K caught it nicely." "*cut off thanks to $name$*"

//Slashing knife
trigger "say_team %K belongs to the butcher now." "*throat slit by $name$*"
trigger "say_team %K belongs to the butcher now." "*compliments of $name$*"
trigger "say_team %K belongs to the butcher now." "*was gutted by $name$*"
trigger "say_team %K belongs to the butcher now." "*stabbed repeatedly in the legs by $name$*"

//MP5 Submachinegun
trigger "say_team %K became a strainer." "*brains are on the wall thanks to $name$*"
trigger "say_team %K became a strainer." "*feels some chest pain via $name$*"
trigger "say_team %K became a strainer." "*needs some Pepto Bismol after $name$*"
trigger "say_team %K became a strainer." "*legs blown off thanks to $name$*"

//M4 Assault Rifle
trigger "say_team %K is now a deaf corpse." "*had a makeover by $name$*"
trigger "say_team %K is now a deaf corpse." "*feels some heart burn thanks to $name$*"
trigger "say_team %K is now a deaf corpse." "*has an upset stomach thanks to $name$*"
trigger "say_team %K is now a deaf corpse." "*is now shorter thanks to $name$*"

//SSG Sniper Rifle
trigger "say_team %K has a hole through." "*scope thanks to $name$*"
trigger "say_team %K has a hole through." "*between the eyes from $name$*"
trigger "say_team %K has a hole through." "*was picked off by $name$*"
trigger "say_team %K has a hole through." "*was sniped in the stomach by $name$*"
trigger "say_team %K has a hole through." "*was shot in the legs by $name$*"

//Handcannon
trigger "say_team %K looks like minced meat." "*$name$'s sawed off*"
trigger "say_team %K looks like minced meat." "*ate $name$*"
trigger "say_team %K looks like minced meat." "*metal detector anymore thanks to $name$*"
trigger "say_team %K looks like minced meat." "*underestimated $name$*"

//M3 Shotgun
trigger "say_team %K will sink from now on." "*accepts $name$*"
trigger "say_team %K will sink from now on." "*from $name$'s m3*"

//Grenade
trigger "say_team %K is no more." "*didn't see $name$'s handgrenade*"

//Kick
trigger "say_team %K got too close." "*feels $name$*"
trigger "say_team %K got too close." "*ass kicked by $name$*"
trigger "say_team %K got too close." "*couldn't remove $name$*"
trigger "say_team %K got too close." "*Bruce Lee put on him by $name$*"

//Punch
trigger "say_team %K was my punching bag." "caught $name$'s iron fist"
trigger "say_team %K was my punching bag." "got a free facelift by $name$"
trigger "say_team %K was my punching bag." "was knocked out by $name$"

//Forced fall
trigger "say_team %K ain't bird." "*was taught how to fly by $name$*"
You will need to paste these into your config and should work without any problem on your aprq2 1.18.
If you want to remove them while playing you'll have to type "untrigger 1" 44 times... or wait for a solution in the next release of the client.

C.

Posted: Tue Jan 10, 2006 6:19 pm
by fuct
bind XX "untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1;untrigger 1"

Posted: Wed Jan 11, 2006 9:14 am
by Chris
nice one, gonna use it for cw's now.
thanks :)

Posted: Wed Jan 11, 2006 2:00 pm
by w00t
so I just have to put it in my confiq and it works without shit?:D

Posted: Wed Jan 11, 2006 2:11 pm
by Chris
yes, but you need aprq2 1.18 afaik
i had to download it as well

Posted: Thu Jan 12, 2006 2:10 am
by Picer
Tried them, loved them, with some alterations :hop: like adding radio and maybe a location on some. But thanks Caracol, cuteness point for you!

Posted: Thu Jan 12, 2006 3:12 am
by angra
When i started playing aq i felt that the killreporting was realy hard to read. i just wanted fo exempel: angra killed Caracol [ssg] and if i'm in team one with with red skins my name should be red. and the other blue if it the skins. abit like cs =) . but mabye thats just me.

Posted: Thu Jan 12, 2006 3:44 am
by Chris
Nah, sounds quite cool :)

Posted: Thu Jan 12, 2006 4:04 am
by Picer
angra wrote:Abit like cs =) .
You are aware that you just said you wanted aq2 more like cs, wich is a felony! :rambo:

Posted: Thu Jan 12, 2006 4:44 am
by angra
Well i want aq to be more userfriendly for new ppl. and if that mean i want aq2 to be more like cs then yes.

Posted: Thu Jan 12, 2006 4:59 am
by Picer
Well, both yes and no.

Userfriendly is good, but i loved the text when i started aq2 since it was original and often quite fun to read.

Posted: Thu Jan 12, 2006 5:41 am
by nemesis
Uuh, got triggered. Great job mates, I just copypasted and added some enemyd and locations and works like a charm. I also made a bit public-friendly version without the enemyd. ;P Will rock @ cw's.

Posted: Thu Jan 12, 2006 7:34 am
by BeAViS
angra wrote:and if that mean i want aq2 to be more like cs then yes.
profane!!!!!!!!!
;)

Posted: Thu Jan 12, 2006 8:40 am
by Picer
Kinda to late to be saying that when you're dead eh? :P

Posted: Thu Jan 12, 2006 8:41 am
by Maniac-
trigger "say_team Damn sticky keys!" "$name plummets to * death"