V1.23 Update List - Released
Posted: Fri Feb 17, 2006 10:20 pm
^J Mod V1.23 Update list (IMPLEMENTED) (WORKING ON) (Notes)
OK... ^J Mod is being split up in order to bring its main focus back to a public server and jumping friendly environment. So this listing is being modified to what the new ^J Mod V1.23 will include. The rest of the listing is being saved along with the source code for future use in a new movie maker friendly mod (which may be a cvs open source project). In order to make the update process smoother for me, I am reverting back to the original V1.22 source and re-working in bug fixes and updates that I had done for the old V1.23.
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+lens [<0/2/4/6/in/out>] (AssKick3r)
+tog spectator (toggles spectator mode)
+5 new toggle commands for enabling/disabling the HUD or parts of the HUD (also remove Total Falls and Total Fall Damage stats from HUD)
+Fixed turning off ID display turning off marker text (if it was on)
+Disable shooting on LCA (Haudrauf)
+Disable telefrags (Haudrauf)
+Slowed down knife throwing rate
+spectarg - Spectate target you are aiming at when in free mode)
+100% on map vote changes level immediately
+Removed timelimit for map changes (all map changing done by players via voting)
+New spectator mode with extra controls including zoom and reverse seeking
+Fixed teleporter recall view angle bugs
+Fixed spawnp and spawnc not setting view angle to spawn point's angles
+Changed usage of jump marker weapon in removal mode (You can now see what will be removed before firing)
+Removed Ppt and Pup from score board and added ID and Grav
+Toggle to be affected by others' grenades (Commands: tog grenadejump (self), tog grenadejumps (self+other)) (Janner)
+Command: grenadejumplist <# # # ... / clear> for setting specific people to grenade jump with (An ID in this will make you always be affected by that person's grenades no matter what grenade jumping modes are set)(Janner)
+Removed the flashlight effect on the laser
+Puppet/Pup model angles bugged when looking up or down
+Puppet no longer freezes up while recording a puppet demo
+Teleporting into a puppet gets player stuck
+Teleporting into a player (both teamjump on) gets players stuck
+Command: cvar <inc / dec> [<step (1)>] [<start #>] (For use with number variables for demo saving)(Uncle-)
+Cleaned up view problems with pswitch command
+Fixed goto command teleporting you higher than specified
+Reworking some puppet state stuff (Ex: No recording while a puppet demo is playing)
+Fixed up bugs when slowing down puppet demos
+Fixed psstep+/- always stepping a full frame no matter what speed the demo is set at
+HUD menu section
+Loaded puppet demo is no longer unloaded when failing to load a new demo with fload
+Server command for deleting files for markers, trails, and puppet demos
+Server command for renaming files for markers, trails, and puppet demos
+Trail loading from a puppetdemo fixed
+playerlistinfo removed
+Rejoining game from spectator can mess up player solid state and triggering (Knightwolf)
+Trail clean level on trail loading to load consecutive trails better (Uncle-)
+"man" command for in-game help on commands (text file driven)
OK... ^J Mod is being split up in order to bring its main focus back to a public server and jumping friendly environment. So this listing is being modified to what the new ^J Mod V1.23 will include. The rest of the listing is being saved along with the source code for future use in a new movie maker friendly mod (which may be a cvs open source project). In order to make the update process smoother for me, I am reverting back to the original V1.22 source and re-working in bug fixes and updates that I had done for the old V1.23.
-------------------------------------------------------------------------------------
+lens [<0/2/4/6/in/out>] (AssKick3r)
+tog spectator (toggles spectator mode)
+5 new toggle commands for enabling/disabling the HUD or parts of the HUD (also remove Total Falls and Total Fall Damage stats from HUD)
+Fixed turning off ID display turning off marker text (if it was on)
+Disable shooting on LCA (Haudrauf)
+Disable telefrags (Haudrauf)
+Slowed down knife throwing rate
+spectarg - Spectate target you are aiming at when in free mode)
+100% on map vote changes level immediately
+Removed timelimit for map changes (all map changing done by players via voting)
+New spectator mode with extra controls including zoom and reverse seeking
+Fixed teleporter recall view angle bugs
+Fixed spawnp and spawnc not setting view angle to spawn point's angles
+Changed usage of jump marker weapon in removal mode (You can now see what will be removed before firing)
+Removed Ppt and Pup from score board and added ID and Grav
+Toggle to be affected by others' grenades (Commands: tog grenadejump (self), tog grenadejumps (self+other)) (Janner)
+Command: grenadejumplist <# # # ... / clear> for setting specific people to grenade jump with (An ID in this will make you always be affected by that person's grenades no matter what grenade jumping modes are set)(Janner)
+Removed the flashlight effect on the laser
+Puppet/Pup model angles bugged when looking up or down
+Puppet no longer freezes up while recording a puppet demo
+Teleporting into a puppet gets player stuck
+Teleporting into a player (both teamjump on) gets players stuck
+Command: cvar <inc / dec> [<step (1)>] [<start #>] (For use with number variables for demo saving)(Uncle-)
+Cleaned up view problems with pswitch command
+Fixed goto command teleporting you higher than specified
+Reworking some puppet state stuff (Ex: No recording while a puppet demo is playing)
+Fixed up bugs when slowing down puppet demos
+Fixed psstep+/- always stepping a full frame no matter what speed the demo is set at
+HUD menu section
+Loaded puppet demo is no longer unloaded when failing to load a new demo with fload
+Server command for deleting files for markers, trails, and puppet demos
+Server command for renaming files for markers, trails, and puppet demos
+Trail loading from a puppetdemo fixed
+playerlistinfo removed
+Rejoining game from spectator can mess up player solid state and triggering (Knightwolf)
+Trail clean level on trail loading to load consecutive trails better (Uncle-)
+"man" command for in-game help on commands (text file driven)