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General Suggestion/Bug Reporting Thread
Posted: Fri Feb 17, 2006 10:22 pm
by PaTMaN
Submit your suggestions here
Posted: Sat Feb 18, 2006 6:05 am
by dudemcpek
Implement lens command from TNG.
Posted: Sat Feb 18, 2006 6:08 am
by BeAViS
AssKick3r wrote:Implement lens command from TNG.
i guess that also you sayd "wtf!" while trying to change from lens1 to lens2 to headshot bots
btw, he's right.

Posted: Sat Feb 18, 2006 7:16 am
by W1lco
Insert some kind of "Skin-changer" or something, so you can swich between blue-red , red-blue.. as i know many folks do around here
That would be so nice... and it wouldnt be any cheat or so ? cus everyone could play against the skin that they see as most clearest at the map, guees thats funniest, i think.. since i just got my test results back, green,red,brown = mostly same shit, and blue,purple, some white
So! do us a favor u coders out there!

Posted: Sat Feb 18, 2006 7:24 am
by Sabotage
AssKick3r wrote:Implement lens command from TNG.
Posted: Sat Feb 18, 2006 7:33 am
by Caracol
About the skins, just type skin "male/ctf_r" for example. That won't change the skin of the already existing puppets, but the ones spawned after the change will.
But I figure... this ain't LTK, there ain't "bots". It's just a puppet from yourself, sometimes doing what you did. No bots here. I think you are confused.
I will post if any suggestion pops up.
Posted: Sat Feb 18, 2006 11:21 am
by PaTMaN
Added the lens command to the update list.
There are no restrictions on model/skin changes. You can change your skin as much as you want and to anything. Like Caracol said, puppets take on the skin you had when you spawned them. Changing your skin after that will not affect the puppet's skin. You will be able to issue a command to change a spawned puppet's skin in the future though.
Posted: Sat Feb 18, 2006 11:53 am
by Sabotage
Good to hear(lens)

Posted: Mon Feb 20, 2006 2:57 am
by NRGizeR
source code... this isn't so much a suggestion as it is a requirement. You're modifying id softwares GPL:ed source, and you're obligated to publish the source code with any possible binarys...
I'm mentioning this not only because of legalities, but mostly because of the fact that if you want to be "linux friendly" you really need to release the source as well... especially since you're modifying a "part" of a program. This means that I won't be able to run this mod unless you compiled it with my gcc version (which I doubt

) since I compiled aprq2 myself too (they both need to be compiled with the same gcc version to run together). The fact that I also run a x86-64 processor makes it impossible for me to run that i386 .so file.
-NRG
Posted: Mon Feb 20, 2006 9:00 pm
by PaTMaN
I was planning on releasing the source code with the next release because of the linux issues. Also, I'm planning on v1.24 being the last version of mine since my time available to this mod is getting increasingly shorter. I plan on v1.24 being the bug fixes for v1.23... so keep ideas coming in so I can really load up v1.23
Posted: Mon May 15, 2006 9:09 am
by Haudrauf
Currently, when you use the command "spawnp", you spawn the direction in which you were looking to while playing. But, as far as I know, looking direction gets set by the spawning process in normal teamplay.
It would be good to practice spawns when "spawnp" would set you the direction that the spawn actually requires you to have.
bind space "spawnp; lca"

Posted: Mon May 15, 2006 9:57 am
by Haudrauf
And it would be cool if there's a "realLCA" or sth. that prevents me from shooting at my demopuppet while the LCA is active.
.. or make the standard "lca" to prevent you from shooting and create a new lca command that only does the countdown.
Posted: Tue May 16, 2006 1:33 pm
by Haudrauf
Not really a suggestion, merely a bug:
When I get telefragged I can't respawn?
Posted: Tue May 16, 2006 1:43 pm
by Haudrauf
And I wished I could jump on the other real players that are on the server.
When I switched on "team jumping" I just wished they are allowed to jump on my head.
Posted: Tue May 16, 2006 1:53 pm
by dudemcpek
Haui the four-posts-in-a-row guy!