Actcity2 Remix -Edit- - [NEW MAP]

Forum for all new beta and released maps!

Moderators: Moderators, Mappers

vampyre
is connecting
Posts: 8
Joined: Sat Jan 28, 2006 2:57 am
Location: au

Actcity2 Remix -Edit- - [NEW MAP]

Post by vampyre »

Eliminated Camping - Retextured.

--------------
Screenshots
http://www.freewebs.com/vampyre6/actcity2remix.htm
--------------

--------------
Download
http://www.freewebs.com/vampyre6/downloads.htm
--------------
fuct
is full of buckshot
Posts: 966
Joined: Thu Dec 30, 2004 2:36 pm
Location: ie

Post by fuct »

The textures you chose are quite bad and some of them are completely out of place. Camping is nowhere near eliminated cos u forgot about one whole side of the map. Could have been a good idea but didn't seem to work out.
Janner
found a way out
Posts: 200
Joined: Tue Mar 08, 2005 12:09 pm
Location: nl

Post by Janner »

Looks like a nice map, but those new dark passages are kind of weird. The freeway, which was 'locked' before, is now a great place to camp. Anyway, I do like the map ;).
BeAViS
ittssaaa marrrioooo!
Posts: 1390
Joined: Wed Apr 06, 2005 5:15 am
Location: it
Contact:

Post by BeAViS »

nice new tunnel thats links 2 spawns. no more "secret room" is ok, it were used a few. nice texts. gj but will never replace the original map imo ;)
Last edited by BeAViS on Thu Feb 23, 2006 8:23 am, edited 1 time in total.
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
Den
something dur dur
Posts: 2616
Joined: Fri Jul 25, 2003 8:56 am
Location: nl
Contact:

Post by Den »

Image

muhah :)
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
Image
vampyre
is connecting
Posts: 8
Joined: Sat Jan 28, 2006 2:57 am
Location: au

Post by vampyre »

what was that little laugh for?:P
Beavisss
loses a vital chest organ
Posts: 531
Joined: Sun Jan 04, 2004 5:27 pm
Location: ru
Contact:

Post by Beavisss »

Things I like:
- New tunnel
- Extended ruined room

Things I dont like:
- Textures
- Some of em just out of place they belong to.
- Was running for 5 mins at this map and found many texture bugs.
- Not much new brushes.
- Buggy brushes

What can I say.. If you remake anything, make it better but not worse. I cant see much works in this map, maybe could be right to spend some more time to change old objects and add new details. TJT was really good and fresh, this remake will not be my favorite map ..
Image
BeAViS
ittssaaa marrrioooo!
Posts: 1390
Joined: Wed Apr 06, 2005 5:15 am
Location: it
Contact:

Post by BeAViS »

vampyre wrote:what was that little laugh for?:P
aq2world logo on the wall? :D
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
Genie
joined the game
Posts: 38
Joined: Wed Nov 19, 2003 5:35 pm
Location: fi

Post by Genie »

Yet again you have re-made a map. Actcity2 sure is a good map to be
remade because its gameplay usually is quite much camping and the
connections between areas are quite bad.

Because im at work now I can't play your map but from the shots I could
say that some textures look weird indeed.

I hope to see something new from you in the future. Not just another
re-made old school map.
g e n i e
irc: Keeni^^
Clown
unpossible??!?!!
Posts: 1750
Joined: Sun Jul 27, 2003 7:38 am
Location: en

Post by Clown »

I really don't like the textures.
I don't give a shit.
V34
tried to put the pin back in
Posts: 283
Joined: Tue Aug 31, 2004 12:22 pm
Location: dk
Contact:

Post by V34 »

Hehe Good job..
Some bugs around. TJT was a better remake.
But whatever Keep up the good work!
Miss to kick the board.
Last edited by V34 on Thu Feb 23, 2006 9:38 am, edited 1 time in total.
Image
Den
something dur dur
Posts: 2616
Joined: Fri Jul 25, 2003 8:56 am
Location: nl
Contact:

Post by Den »

Who cares about the textures in aq2 :)
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
Image
VIDAR
found a way out
Posts: 208
Joined: Mon Aug 30, 2004 10:08 am
Location: no

Post by VIDAR »

Den wrote:Who cares about the textures in aq2 :)
Who don't? :)
- Kill The Idealist -
Genie
joined the game
Posts: 38
Joined: Wed Nov 19, 2003 5:35 pm
Location: fi

Post by Genie »

Den wrote:Who cares about the textures in aq2 :)
Try deleting your texture folder and check out how much do you care?

[edit]
Sorry for going offtopic.

I checked your map And I liked the way you had made a new route
to the "cage". But the motel didn't have new routes. Atleast you could
had done something with the elevator pit or is it still possible to jump in
it before action? :m00:
[/edit]
Last edited by Genie on Fri Feb 24, 2006 4:54 am, edited 3 times in total.
g e n i e
irc: Keeni^^
Den
something dur dur
Posts: 2616
Joined: Fri Jul 25, 2003 8:56 am
Location: nl
Contact:

Post by Den »

Genie wrote:
Den wrote:Who cares about the textures in aq2 :)
Try deleting your texture folder and check out how much do you care?
Oeeh touchy - What i meant was i dont care if the textures are 32bit or not. its q2 lol
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
Image
Post Reply