Who is making APrQ2? APrQ2 scripting.. help :)
Posted: Fri Mar 10, 2006 7:25 pm
Okay, I've been using some scripts for BeefQuake, among these, I used a console-script..
I was wondering if anyone can see a way to implant this to APrQ2? Or if the sourcecode of the modded client has to be changed?
http://www.ktv.no/~jra-ktv/console.txt
Any help would be greatly appriciated
I was wondering if anyone can see a way to implant this to APrQ2? Or if the sourcecode of the modded client has to be changed?
http://www.ktv.no/~jra-ktv/console.txt
Any help would be greatly appriciated