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Who is making APrQ2? APrQ2 scripting.. help :)

Posted: Fri Mar 10, 2006 7:25 pm
by Proto
Okay, I've been using some scripts for BeefQuake, among these, I used a console-script..

I was wondering if anyone can see a way to implant this to APrQ2? Or if the sourcecode of the modded client has to be changed?

http://www.ktv.no/~jra-ktv/console.txt

Any help would be greatly appriciated :)

Posted: Fri Mar 10, 2006 7:36 pm
by dudemcpek
Who is making Apprime Q2? Everyone wonders that.

Posted: Fri Mar 10, 2006 7:46 pm
by Proto
Are you being sarcastic? :p :)

Talked with Maniac, maby he got some pointers :)

Posted: Sat Mar 11, 2006 4:57 am
by Janner
What does it do :P?

Posted: Sat Mar 11, 2006 5:28 am
by Stric
Dynamic console, q3a style

Posted: Sat Mar 11, 2006 12:57 pm
by Royal^
It's AprQ2 not APrQ2 ffs :(

Posted: Mon Mar 13, 2006 7:07 am
by Proto
Oh, the agony.

Posted: Mon Mar 13, 2006 3:58 pm
by NRGizeR
oh, and that's not a script either... it's a q3 style texture shader :)

btw.. are those even possible to do in aprq2?

Posted: Wed Mar 15, 2006 12:37 pm
by Maniac-
Thats rscript supported by Beefquake, AprQ2 doesnt have support for those.