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News update

Posted: Fri Jun 02, 2006 9:45 am
by arild
Hey hey hello there
I have to admit something. I was a bit eager when i published the playtesting thread. We still got several stuff todo before we can do a public playtest.

But things are happening, and alot of it.
We have two new recruits to our group. Caracol and Flunx.
Flunx will do maps and Caracol will be whatever I am as it looks right now. Ideas and so on :)
As I said we got plenty stuff todo. Alot of decissions of what should be included in the very first release etc etc etc.
Anyways, we are closing in to be able to make our very first internal playtesting(we havent done that yet either, except testing small parts of the code). We have 1 or 2 betamaps availible for playtesting this weekend as it looks now.

That's about it!

-Alex

Posted: Mon Jun 05, 2006 6:36 am
by Den
anddd ?

Posted: Mon Jun 05, 2006 3:39 pm
by arild
whattt ?

Posted: Fri Jun 30, 2006 10:32 am
by Gepardi
How's it going with this project?

Posted: Fri Jun 30, 2006 10:40 am
by arild
It's going forward. We had some kind of internal playtesting on wizardext's first map. It has reached a beta stage now. Wiz has fixed some minor bugs and hopefully soon we can do a larger playtest. Maniac is currently improving some PU's aswell. I think they are done.

It is quite hard to get things tested during summertime. So be patient everybody :)

We have also discussed how we want things to work when we release something. I let you think about the previous line for a bit. Eventually there will come some explanation in some news or so :)

-Alex

Posted: Thu Sep 28, 2006 10:15 am
by dudemcpek
What's up?

Posted: Thu Sep 28, 2006 11:03 am
by Stric
em.. Nothing m8...

Posted: Sun Oct 01, 2006 10:52 am
by arild
Believe it or not. There is some progress...
It have been progress through the entire project. I know we haven't released any pictures and stuff yet but its simply cause we dont have any finalized stuff yet.

A larger playtest have been scheduled.

-Alex

Posted: Sun Oct 01, 2006 12:15 pm
by fuct
Any idea when we might be able to play this? Its been in development for ages...

Posted: Sun Oct 01, 2006 12:48 pm
by arild
Be patient.

-Alex

Posted: Sun Oct 01, 2006 1:19 pm
by Prinsii
This has to go well! Since Flunx with the supreme cutting edge technology joined! Hoping for good results! :heart:

Posted: Sun Oct 01, 2006 2:00 pm
by fuct
arild wrote:Be patient.
Translation: Add the time you have already waited to 100 then multiply that by 3 :)

is it death

Posted: Thu Dec 21, 2006 4:01 am
by stan0x
how's the project men ?

Posted: Sat Aug 04, 2007 5:11 pm
by Jackestripador
so how is this going?

if you guys can't stand the work, just advise

Posted: Wed Aug 15, 2007 1:53 pm
by FooQ
Well so far they've got put this huge arse on one side of the mod and then after a protracted period of people coding and making maps for it, it'll fall on it's arse.