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Dirty Quake source code
Posted: Fri Jun 23, 2006 5:24 am
by sui
I´ve just discovered that Grim has finally released the source code for Dirty Quake 2. Dirty Quake 2 was a nice mod for AQ2 with great new ideas (ok, some of them were great). Since there are still modification-projects out there (AQ2 New Generation, Axionquake), some coders may find interesting stuff in it.
->
http://brazen.planetquake.gamespy.com//dirty/
Posted: Fri Jun 23, 2006 5:36 am
by Den
I dont think any of Dirty's features would fit into TNG.
Posted: Fri Jun 23, 2006 6:01 am
by Janner
I tried to download it, but it wants me to pay $5 in order to download it... And I don't think much people will pay that much for the src...
Posted: Fri Jun 23, 2006 6:12 am
by Den
Posted: Fri Jun 23, 2006 6:29 am
by Janner
I may be the only one out here, but I don't have the compiled src either... Den?
Posted: Fri Jun 23, 2006 7:34 am
by Stric
I sure do love gangsta mk23 in that mod
Posted: Fri Jun 23, 2006 1:21 pm
by sui
I dont think any of Dirty's features would fit into TNG.
I agree with you that most DQ2 features wouldn´t fit into TNG, because some of them like climbing up walls or akimbo M4 (!) would dramatically unbalance the gameplay of AQ2.
But what about some "eye candy"-features, e.g. the more "realistic" akimbo-firing or the "Gangsta MK23"?
Posted: Mon Jun 26, 2006 8:33 am
by suds
is here a ninja sword or a riot shield?
dreaming of the day someone puts a riot shild in a teamplay shooter
Posted: Mon Jun 26, 2006 8:45 am
by Kurupt
cs used to have a riot shield for ct side, but it was disabled on most servers
Posted: Mon Jun 26, 2006 8:50 am
by Haudrauf
lets all hope suds converts to CS now
Posted: Mon Jun 26, 2006 3:36 pm
by emu
Kurupt wrote:cs used to have a riot shield for ct side, but it was disabled on most servers
that shield was the only fun thing ever in cs. 4 guys sitting (2 buttom, 2 top) and blocking an entrance. awesome. if your 8 its even more fun. castle-strike.
Posted: Wed Jun 28, 2006 9:38 am
by suds
all well and good but aq2 has jump kicks
so disarm with a kick and proceed to humiliate suds v haud style
Posted: Thu Dec 21, 2006 8:05 pm
by Monk
It's my understanding that the only thing Dirty Q2 has similar to AQ2 is the use of the models and maps. DQ2 is based on Brazen and I believe the code is very dissimilar. It may help to see the code and how he implements this stuff, but might not do any good to anyone who is hoping to just shoehorn the code into TNG or whatever.