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Rooms (Can you handle it?)

Posted: Wed Aug 23, 2006 10:01 am
by Flunx
Hello!

Rooms is a project which was started years ago by myself(Flunx) and ceno.
The project was to make a map which required the player to be smart, fast and skilled in Quake2 in order to reach the finish.
We got pretty far but abandoned it because we lacked motivation and probably had better things to do.
But now we've finally managed to finish it.

Hopefully you guys will have as much fun with it as we have had. And if people like it we might make some more.

The Rules:

Code: Select all

- Your goal is to find the exit and move on to the next room.

- It's a singleplayer map. Help from other players is not allowed.

- dmflags 200 (no leg damage) is allowed, but it's a bonus if you do it without using it.

- If you die. Restart the map.

- To get listed on the scores page complete Rooms then submit your score in the form of a demo and a screenshot of the clock at the end.

- Don't whine if you can't do it. It is hard.

- If you're #1 you might get a special treat!

- Changes might be done to the rules if bugs/glitches are discovered.

You can visit theRooms homepage for highscores or just grab the map and jump right into the action.

Good luck and have fun. (Be sure to report bugs to us)

Posted: Wed Aug 23, 2006 10:47 am
by z0
07:15 ;) really cool map, took me an hour or so to figure out. only made it throught once and ya. Really hate that labyrint and the chess thinige

more of these maps :P

http://www.eeas.no/temp/quake060.jpg

Posted: Wed Aug 23, 2006 10:55 am
by Flunx
Nice! remember to record. I don't want anyone cheating ya kna! If you have a demo you're the worlds first z0! :D
And don't spoil it for others. The chessroom is a bitch

Posted: Wed Aug 23, 2006 1:08 pm
by Clavven
must try

Posted: Wed Aug 23, 2006 1:17 pm
by dudemcpek
Haha, nice, but too hard for me, or maybe I just didn't try enough. At those spinning pipes where you have to jump over lasers while spinning I lost my nerves, got jmod's dll and did that room. I got till the end - now I see z0's screenie that it's the end - but I don't have that timer texture :D
In fact, I'm missing quite some textures.

Posted: Wed Aug 23, 2006 3:55 pm
by Clavven
yeah im missing quiet many textures myself not included in the .rar

Posted: Thu Aug 24, 2006 3:05 am
by Prinsii
Damn! The hardest part by far is the chess room, it's fucking impossible almost. Seriously, even if you know where to walk :p but funny/interesting map! I finished with a score of 09.36 or something
Awesome job Flunx & Ceno :hail:

Posted: Thu Aug 24, 2006 8:39 am
by emu
seriously, i dont have any textures at all, no fucking way am i restarting the map ;l

Posted: Thu Aug 24, 2006 9:53 am
by Flunx
wtf yo yo!? you don't have the vanilla quake2 textures? I guess I'll have to fix the zip then.

Posted: Thu Aug 24, 2006 11:04 am
by FooQ
Lotsa people play these days from the standalone clients which dont have a lot of the standard q2 textures included to save space

Posted: Thu Aug 24, 2006 11:55 am
by Clavven
Flunx wrote:wtf yo yo!? you don't have the vanilla quake2 textures? I guess I'll have to fix the zip then.
you go do that :hop:

Posted: Thu Aug 24, 2006 12:01 pm
by BeAViS
i reached the end, but i miss clock's textures.
lol

Posted: Thu Aug 24, 2006 1:55 pm
by Stric
Flunx wrote:wtf yo yo!? you don't have the vanilla quake2 textures? I guess I'll have to fix the zip then.
You better do that , yo yo! before we SPANK you, yo yo!

:bday:


napjes :D you can turn on the maptime IF you are using APR client... so
cl_maptime "1" and viola you have time on the screen, cc


:lol:

Posted: Fri Aug 25, 2006 1:06 am
by Flunx
Updated the zip with textures: Download here
Should work now.

Posted: Fri Aug 25, 2006 2:16 am
by Clown
I can't handle it.
This fucking annoys me.
I fucking hate you.

/me noclips to the end.