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Peliserverit.fi - Clan & Public servers

Posted: Wed Sep 13, 2006 9:06 am
by Perditus
Hi there.

I forgot to inform you guys here, but there is 3 new servers up. Pings should be same, or even better than at uni.

Peliserverit.fi - AQ2 Clan 1 | 83.145.202.85:27910 | aq2.peliserverit.fi:27910
Peliserverit.fi - AQ2 Clan 2 | 83.145.202.85:27920 | aq2.peliserverit.fi:27920
Peliserverit.fi - AQ2 Public 1 | 83.145.197.234:27910 | aq2public.peliserverit.fi:27910

There is no vote system on servers and clan servers should be controlled with rcon. Default rcon is "peliserverit".
And there is no need for rcon quit because servers will reboot after all players have been gone and default rcon will be set again.

Map rotation at public server is simplicity, riot, jungle1, 187city, time, teamjungle and maptimelimit is 15

These are also added to z0rbot already.

Try it.

Posted: Wed Sep 13, 2006 9:12 am
by Beavisss
uni - 45
this 1 - 110

Posted: Wed Sep 13, 2006 9:35 am
by BeAViS
should be funny!
rcon kick all
i win.
:D

Posted: Wed Sep 13, 2006 10:24 am
by angra
Nice, around 25 ping. But i don't like public rcon.

Posted: Wed Sep 13, 2006 10:43 am
by Stric
Much more stable ping for me and a bit lower too... gj, remove public rcon

Posted: Wed Sep 13, 2006 1:32 pm
by minchiano
Uncle- wrote:Much more stable ping for me and a bit lower too... gj, remove public rcon
and apply...?

Posted: Wed Sep 13, 2006 3:00 pm
by Stric
I dont know what you want me to say but ok, Uni 75ms (jumping from 70-85) this1 69 (68-72) while cw.

Posted: Wed Sep 13, 2006 3:02 pm
by Den
Ping is about 10ms higher then on uni so its all good

Posted: Wed Sep 13, 2006 3:11 pm
by Perditus
What's wrong with public rcon? Every finnish server is with public rcon.
It's not that difficult to change it.

Posted: Wed Sep 13, 2006 5:16 pm
by Stric

Code: Select all

sv_strafejump_hack (0/1/2) - sv_strafejump_hack 1 will allow strafejump hack for all protocol 35 clients, sv_strafejump_hack 2 will force it on for all clients. A reminder, the strafejump hack fixes the "feature" where you will sometimes become stuck to the ground when strafe jumping at higher packet rates. Almost all players consider this "feature" a bug, so you should definitely consider running sv_strafejump_hack 1 to provide a "fix" for protocol 35 clients. Note that sv_strafejump_hack 2 forces it on for all clients - this will allow any clients to be able to strafejump freely, however non-protocol 35 clients will have prediction misses each time the fix takes effect resulting in a screen "shake". 
This fixes broken jump with latest clients around, r1q2,ateq2,apr with cl_protocol 35
This settings should be set to 1 as default setting in server configs on all servers,also there is no difference for older clients, such as, vq2 or NC users (gosh people change the client already)

You feel me?