Fusioncity - [NEW MAP]

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Dragoneye
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Fusioncity - [NEW MAP]

Post by Dragoneye »

yeap i did it it took a while but i wanted to make it as good as i can :L
thanks for my m8s who helped me to make it a little better than it was.
here is the final version of it. If you find something thats not right or a bug please /msg dragoneye #farmitiimi @ quakenet
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dudemcpek
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Post by dudemcpek »

At first I thought it would be similar to Time, but it's not that much really :P
I think it's too small, the roofs aren't really available as I thought and you can get there in only one or two ways?
Well, snipers wouldn't stand a chance in this map..
Caracol
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Post by Caracol »

Wandering around got to this map.
Sorry to say but it's shit.

Blocking half the roofs is crap.
Ripping off other's creations is crap.
Making every single pole climbable is crap.

And overall looks like putting new and old maps in a grinder and hoping for something at least fun in late night hc action.
Dunno, looks cheap and far away from something I would like to play.
Ne quid nimis.
Dragoneye
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Post by Dragoneye »

Caracol wrote: Blocking half the roofs is crap...
there is only 2 roofs that you arent allowed to go, i've said it before i dont wanna make maps that ppl can camp and that highest roof is camp-place thats why its blocked
AssKick3r wrote: I think it's too small, the roofs aren't really available as I thought and you can get there in only one or two ways?
Well, snipers wouldn't stand a chance in this map..
me and 3 other guys played it with teamplay "1" and it worked out just fine with the snipers, the spawns are placed so that even snipers can make their moves around the map... that is if you know what you are doing. and you can get to the roof like hmm 3-5 ways.

but critic is allways welcome, i hope i learn something about it... btw this is my first "good" release, made 2 maps back in hmmm 2002? or so and those map sucked alot more than this 1 imo :)
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Mutu
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Post by Mutu »

Gonna try it, gj. Btw i found a bug :)

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SultaN
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Post by SultaN »

The map looks great but I can't get the zip opened =S
BeAViS
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Post by BeAViS »

SultaN wrote:The map looks great but I can't get the zip opened =S
same :(
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Dragoneye
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Post by Dragoneye »

BeAViS wrote:
SultaN wrote:The map looks great but I can't get the zip opened =S
same :(
use winrar, that zip has something against winzip :L winrar works fine
www.rarlabs.com
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emu
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Post by emu »

does people even use winzip anymore ?
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BeAViS
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Post by BeAViS »

i do

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gegoj
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Post by gegoj »

No, it doesn't.
Last edited by gegoj on Fri Mar 16, 2007 4:35 am, edited 1 time in total.
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SultaN
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Post by SultaN »

I do also. :p What else could I use? ^^

And ontopic for now on:
The map looked great but the thing that annoyed me a bit was those playerclips for example inside that house by the stairs. But I can get used to that. Snipers have maybe even too much space on the roofs but on the other hand the sniping places are so common that it's so easy to spot you from the ground. This looks like a fast map. I can't wait to try this in a cw or on a public :)
Keep up the good work! :tup:
Beavisss
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Post by Beavisss »

Map Warehouse has been updated. Map Fusion city has been added. Vote HERE!
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Lotus
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Post by Lotus »

Looks rly cool
Gonna try it out when I get home...
I pleasure myself, everyday.
>kk'lok
L0ki
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Post by L0ki »

Dragoneye wrote:but critic is allways welcome, i hope i learn something about it... btw this is my first "good" release, made 2 maps back in hmmm 2002? or so and those map sucked alot more than this 1 imo
Good way of perception, go ahead. Map-creation should imo never be a self-purpose but influenced by the players out there. There's no shame in listening to opinions. :wink:
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