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What do I need to start mapping?
Posted: Thu Oct 12, 2006 2:45 pm
by Ectoplasm
Hey all. I'm an "old" AQ2 player who rediscovered the game recently. It was years since I played it, but it's still as good as I remember it!
I had some map ideas back then, but had tremendous problems with both hardware and the editor I was using, so I didn't complete anything. But now I'm really exited about trying again. So if anyone could point me in the right direction...the best editor to use, tutorials, and other helpful items perhaps...
Posted: Thu Oct 12, 2006 4:17 pm
by Flunx
Hello there Ectoplasm. Good to see that someone is still interested about learning to map for (Action)Quake2
For starters I'd advise you to join #aq2maps @ irc.quakenet.org That's where you'll find most of the active mappers which are there for your service.
My recomendation is to download and use QuArK. Not just because it's the tool that I am using, but because it is compatible with so many other games and is still under development. Quark's homepage can be found
here - where you'll find links to tutorials, compilers and other useful stuff.
Good luck with your mapping.
Posted: Thu Oct 12, 2006 6:02 pm
by Beavisss
Flunx, barnyard plz fst thanks!
Posted: Fri Oct 13, 2006 2:05 am
by NRGizeR
GtkRadiant (or QeRadiant)
http://www.qeradiant.com
QuArK
http://quark.planetquake.gamespy.com/
WorldCraft:
http://www.fileplanet.com/44990/40000/f ... Craft-v3.3 (anyone got a better worldcraft mirror? and also, is that a q2 version?)
Tread3D:
http://tread.planetquake.gamespy.com/
Anything but Qoole really
Most people use one of the top three in that list, but I've used Tread3d too back before I started mapping for q3 and moved on to gtkradiant too, and I'd say it's worth a look if you want to look around for the best editor for you for a bit. I say anything but qoole, because although it might be newbie friendly, it corrupts map files and will slowly degrade everything that aren't 90 degree angles. Thus, save yourself that trouble.
as flunx said, #aq2maps @ quakenet is a good place to look if you want more info on an editor since we have (at least the top three) editors represented there, and I think the q2 general knowledge is pretty good too
gl
Posted: Sun Oct 15, 2006 6:46 pm
by Ectoplasm
Thanks guys, I'll check out your suggestions!
Posted: Mon Oct 16, 2006 2:22 pm
by Ectoplasm
NRGizeR wrote:
Anything but Qoole really
Most people use one of the top three in that list, but I've used Tread3d too back before I started mapping for q3 and moved on to gtkradiant too, and I'd say it's worth a look if you want to look around for the best editor for you for a bit. I say anything but qoole, because although it might be newbie friendly, it corrupts map files and will slowly degrade everything that aren't 90 degree angles. Thus, save yourself that trouble.
Yeah, I believe it was a version of Qoole that I was using back in the day, and it made an awful mess of things...
Posted: Mon Oct 16, 2006 5:03 pm
by WizardExt
There is a link at Action Gear site:
http://marlporo.pp.fi/aq2/software/worldcraft1.6.zip
That's the version to support Quake 2 editing.
Posted: Mon Oct 16, 2006 5:07 pm
by WizardExt
...my experience with worldcraft is great. but i know of many flaws it can give you and knowing how old it really is i would advice you to start out with either quark or radiant. good luck with your projects.
Posted: Mon Oct 16, 2006 7:05 pm
by Ectoplasm
WizardExt wrote:...my experience with worldcraft is great. but i know of many flaws it can give you and knowing how old it really is i would advice you to start out with either quark or radiant. good luck with your projects.
Hello there! Yeah, I've played all your maps (the Assassin, Facility, Hidden series, Radar, etc), and I saw in the readme files that you're using Worldcraft 1.6.
Btw, your maps are great (I really like all except Hidden2, which is a bit small for my liking, but otherwise good), they're both strategic and atmospheric. Hope you're planning to build more?