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How do you use 32 bit textures in APR 1.20?
Posted: Sat Nov 11, 2006 10:15 pm
by FooQ
Im tryin out APR 1.20 but the 32bit textures pak I use in nocheat isnt being used, why not? Is there some option I cant see anywhere in the docs to turn them on?
Posted: Sat Nov 11, 2006 11:26 pm
by ZoRoXo
try renaming the pak a higher number than the other paks, for excample pak2 becomes pak99
or u can try gl_replacewal "1" and gl_replacepcx "1"
Posted: Sun Nov 12, 2006 6:54 am
by Den
aprq2_readme.txt solves alot of questions!
Posted: Tue Nov 14, 2006 12:51 am
by FooQ
Sure does, except it doesnt mention gl_replacewal smartarse, had to figure it out myself from the other gl_replace commands. It was however in the changelog if you looked hard enough.
Posted: Tue Nov 14, 2006 1:22 am
by Stric
right....
Code: Select all
103 gl_replacetga 0 | 1 If enabled it tries to replace ALL wal files with png, tga or jpg ones if found any. Sequence is png->tga->jpg->wal.
104 gl_replacepcx 0 | 1 If enabled it tries to replace ALL pcx files with png, tga or jpg ones if found any. Sequence is png->tga->jpg->pcx.
gl_replacewal
and ye its a typo