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Kill reports

Posted: Fri Jan 12, 2007 3:50 pm
by Caracol
I played two matches yesterday and I might do it now and then. It was a lot of fun, it's just playing too much what makes it all crappy.
Anyway, to the point. Would be great if we could give some use to AprQ2 clanwise.
For starters, putting some color to those kill reports. Sometimes I want to check how many were killed the round and between all those lines full of... ehmmm... argueable useful text you can barely read if it's a frag fest or a "I just jumped" report :P

So it's easy as adding @_ to your kill messages (f.ex.:

trigger "say_team @_ Blatant. %K" "*had a makeover by $name$*"

), anywhere in the sentence. And then:

highlight *@_* 1

to your config. It will highlight the sentence with the symbols in red (you can change the color if it doesn't fit your console or whatever, but as it doesn't really matter to read who died, most of the times, it's just the colored line in the config what matters.

The symbols are just random and since noone really use such a combination while chatting or in binds it will be only-kill, no way you can misunderstand it.

Of course, anyone without kill reports (triggered or not) should add them as soon as possible, it's really a wonder some people are missing them. It's a must for anyone who plays clanwars.

If someone of you is really against it, then fuck it. It's everyone or noone.
See you around mates.

Posted: Fri Jan 12, 2007 7:54 pm
by dudemcpek
Agreed. I like how (haui's?) trigger script has that counting system. Would be cool if the whole team had it together. Then you'd just listen to those kill messages going one, two, three, four,...
Maybe that could work, again, with some random symbols put together. So first kill msg would go '@_# 1' and next kill msg from anyone would be triggered to go '@_# 2' and so on. Might get messy when someone dies before his victim dies. But! There comes ts where you simply say one unreported.

Posted: Sat Jan 13, 2007 5:33 am
by omega
nice idea matias

it would be a good idea to make such a "report script" for everyone who
plays in the clan. included should be every idea coming up (like yours).

for example i like the "teammate down" of Urs’ script very much. it tells
you, in most cases, immediately when a mate was killed and it spares a
“team report in”.

other ideas would be very welcome i think.

Posted: Sat Jan 13, 2007 7:03 am
by cheef
okay guys,

finish your ideas and host the file as narfed.cfg.
and within 1 min i'm in with your great proposal.

greets,
cheef.at.un.sy.is.narf.tnc.eat.rip.fs.q

Posted: Sat Jan 13, 2007 10:08 am
by stan0x
hehe.


i use r1q2 now. and trigger is not suported :(.

:shocker:

Posted: Sat Jan 13, 2007 1:14 pm
by Caracol
Well Matic, doing something sofisticated won't work, we need just simple reports, can't be that hard.
For everyone using aprq2 I will give you the normal triggers and the highlight thingy.

Here they are:

narf_kills.cfg
(Right click and save as... )

Posted: Sun Jan 14, 2007 4:46 am
by omega
but this cfg is without any voices, isnt it?

wanna have that 1, 2, 3 instead of enemy down aswell, pls:/
and that part of urs' script, as i have already mentioned before.

Posted: Sun Jan 14, 2007 6:02 am
by cheef
saved.
now matic only has to do one thing.

rcon sv stuffcmd all exec narf_kill.cfg

;)

Posted: Sun Jan 14, 2007 8:07 am
by dudemcpek
http://freeweb.siol.net/666nejc/triggercw.cfg

This is a short version of the above one. Maybe I'll check haui's one later..

Posted: Sun Jan 14, 2007 10:56 am
by Caracol
Well, omega, adding or changing the text/radio/whatever else is up to you. It's easy to edit. As long as you don't remove the @_.

In Matic's config you got different messages for each frag, and after 8 it starts again. In mine you have a message for each kind of frag.
The most important thing is the symbol and that you report the kills right after you frag, with triggers or binds. Cause if you after 3 frags report the 3 kills it won't be _that_ easy to say how many are already off.

Posted: Sun Jan 14, 2007 12:17 pm
by stan0x

Code: Select all

alias fragayss "frag" 
trigger fragayss "*to $name$*" 
trigger fragayss "*by $name$*" 
trigger fragayss "*from $name$*" 
trigger fragayss "*of $name$*" 
trigger fragayss "*caught $name$*" 
trigger fragayss "*after $name$*" 
trigger fragayss "*via $name$*" 
trigger fragayss "*accepts $name$*" 
trigger fragayss "*see $name$*" 
trigger fragayss "*remove $name$*" 
trigger fragayss "*against $name$*" 
trigger fragayss "*got $name$*" 
trigger fragayss "*underestimated $name$*" 
trigger fragayss "*ate $name$*" 
trigger fragayss "*feels $name$*" 
alias frag frag1 
alias frag1 "radioteam 1;say_team [1] [%K] ! ;alias frag frag2" 
alias frag2 "radioteam 2;say_team [2] [%K] ! ;alias frag frag3" 
alias frag3 "radioteam 3;say_team [3] [%K] ! ;alias frag frag4" 
alias frag4 "radioteam 4;say_team [4] [%K] ! ;alias frag frag5" 
alias frag5 "radioteam 5;say_team [5] [%K] ! ;alias frag frag6" 
alias frag6 "radioteam 6;say_team [6] [%K] ! ;alias frag frag7" 
alias frag7 "radioteam 7;say_team [7] [%K] ! ;alias frag frag1"
trigger "alias frag frag1" "*LIGHTS...*"
there u gooo omega :hop:

Posted: Tue Jan 16, 2007 5:56 am
by dudemcpek
Since triggers don't work on text from say or say_team I doubt we could make a script that goes 1, 2, 3, 4,.. for the whole team, that easily at least.
Here's stan's one with added red highlight.

Code: Select all

highlight *@_* 1


alias fragayss "frag"
trigger fragayss "*to $name$*"
trigger fragayss "*by $name$*"
trigger fragayss "*from $name$*"
trigger fragayss "*of $name$*"
trigger fragayss "*caught $name$*"
trigger fragayss "*after $name$*"
trigger fragayss "*via $name$*"
trigger fragayss "*accepts $name$*"
trigger fragayss "*see $name$*"
trigger fragayss "*remove $name$*"
trigger fragayss "*against $name$*"
trigger fragayss "*got $name$*"
trigger fragayss "*underestimated $name$*"
trigger fragayss "*ate $name$*"
trigger fragayss "*feels $name$*"
alias frag frag1
alias frag1 "radioteam 1;say_team @_ [1] [%K] ! ;alias frag frag2"
alias frag2 "radioteam 2;say_team @_ [2] [%K] ! ;alias frag frag3"
alias frag3 "radioteam 3;say_team @_ [3] [%K] ! ;alias frag frag4"
alias frag4 "radioteam 4;say_team @_ [4] [%K] ! ;alias frag frag5"
alias frag5 "radioteam 5;say_team @_ [5] [%K] ! ;alias frag frag6"
alias frag6 "radioteam 6;say_team @_ [6] [%K] ! ;alias frag frag7"
alias frag7 "radioteam 7;say_team @_ [7] [%K] ! ;alias frag frag1"
trigger "alias frag frag1" "*LIGHTS...*"

So far we played a couple cws and usually we were 3 who got this and it's much better. stric also said cl_chathud 3 might be useful since it only displays say_team down there. Don't know if I could get used to that though :D

Posted: Mon May 28, 2007 6:19 am
by Caracol
Today I was playing in CG's public server and noticed someone using our triggers, it's nickname was PasTean, said he was actually Ritorno and that he got the triggers from stan0x and he changed the text.

Please, could you be smarter and don't use our triggers in public servers nor willingly give them away to other players?!
Geez... anyway, I'll talk to stan0x to tell his pal to remove the @_ from his triggers, else we will have to change them eventually.
Good day.

Posted: Tue May 29, 2007 3:54 am
by cheef
stan the no-teamplayer.
i often :#: thanks to the stan.
but as long he got more frags at cws then me , i can say nothing O_o

Posted: Tue May 29, 2007 9:14 am
by L0ki
Ola,

as far as I know there's no 100% working Teammate-Down-Script.

I was mainly using this piece of code...

Code: Select all

trigger "say_team >>>>> L0ki D.O.W.N. >>>>>; radio teamdown" "head damage"
...which is obviously inflexible, because it only triggers on
a. a head damage and
b. is very slow sometimes (while receiving a headshot with low HP it triggers in to the [DEAD] chat).

I've found an old idea as well but I am not aware if it works at all. Looking at the code the syntax seems correct but I am not too sure about that (e.g. the if-statement).
It's working kinda "reverse" - you can check on the mates still alive (they will report via trigger). Mates that are dead won't report on the trigger in [DEAD] chat.
Like stan0x already stated you need an apr version that is capable of triggers (and in this case even if-statements) which makes the script practically senseless.
Anyway, mayhap you can make smthg up with it - here ya go:

Code: Select all

set iamdead "0"

//Pistol
trigger "set iamdead 1" "*$name$* head from *"
trigger "set iamdead 1" "*$name$* organ thanks to *"
trigger "set iamdead 1" "*$name$* lunch to *"
trigger "set iamdead 1" "*$name$* legless because of *"

//Akimbo Pistols
trigger "set iamdead 1" "*$name$* trepanned by *"
trigger "set iamdead 1" "*$name$* John Woo'd by *"
trigger "set iamdead 1" "*$name$* new kidneys thanks to *"
trigger "set iamdead 1" "*$name$* legs by * akimbo Mark 23*"

//Throwing knife
trigger "set iamdead 1" "*$name$* caught * flying knife*"
trigger "set iamdead 1" "*$name$* ribs don't help against *"
trigger "set iamdead 1" "*$name$* own stomach thanks to *"
trigger "set iamdead 1" "*$name$* cut off thanks to *"

//Slashing knife
trigger "set iamdead 1" "*$name$* throat slit by *"
trigger "set iamdead 1" "*$name$* compliments of *"
trigger "set iamdead 1" "*$name$* was gutted by *"
trigger "set iamdead 1" "*$name$* stabbed repeatedly in the legs by *"

//MP5 Submachinegun
trigger "set iamdead 1" "*$name$* brains are on the wall thanks to *"
trigger "set iamdead 1" "*$name$* feels some chest pain via *"
trigger "set iamdead 1" "*$name$* needs some Pepto Bismol after *"
trigger "set iamdead 1" "*$name$* legs blown off thanks to *"

//M4 Assault Rifle
trigger "set iamdead 1" "*$name$* had a makeover by *"
trigger "set iamdead 1" "*$name$* feels some heart burn thanks to *"
trigger "set iamdead 1" "*$name$* has an upset stomach thanks to *"
trigger "set iamdead 1" "*$name$* is now shorter thanks to *"

//SSG Sniper Rifle
trigger "set iamdead 1" "*$name$* scope thanks to *"
trigger "set iamdead 1" "*$name$* between the eyes from *"
trigger "set iamdead 1" "*$name$* was picked off by *"
trigger "set iamdead 1" "*$name$* was sniped in the stomach by *"
trigger "set iamdead 1" "*$name$* was shot in the legs by *"

//Handcannon
trigger "set iamdead 1" "*$name$* ate * sawed off*"
trigger "set iamdead 1" "*$name$* metal detector anymore thanks to *"
trigger "set iamdead 1" "*$name$* underestimated *"

//M3 Shotgun
trigger "set iamdead 1" "*$name$* accepts *"
trigger "set iamdead 1" "*$name$* from * m3*"

//Grenade
trigger "set iamdead 1" "*$name$* didn't see * handgrenade*"

//Kick
trigger "set iamdead 1" "*$name$* feels *"
trigger "set iamdead 1" "*$name$* ass kicked by *"
trigger "set iamdead 1" "*$name$* couldn't remove *"
trigger "set iamdead 1" "*$name$* Bruce Lee put on him by *"

//Punch
trigger "set iamdead 1" "*$name$* caught * iron fist"
trigger "set iamdead 1" "*$name$* got a free facelift by*"
trigger "set iamdead 1" "*$name$* was knocked out by*"

//Forced fall
trigger "set iamdead 1" "*$name$* was taught how to fly by *"

trigger "livingstatus" ":>"
alias livingstatus if iamdead == 0  "say_team $name$ is alive [%H%]; set iamdead 0"

trigger "set iamdead 0" "camera*"

The script should work using the livingstatus-trigger (replacing the smilie with something more useful).

Cheers & good luck,

-Urs