Well, so I'm semi-known in the AQ2 community at large, maybe not so much in Scandanavia in the last 5 years, though. I suppose one could call me one of the ol' movers and shakers from times of yore.
So some thoughts.
<b><u>Single Point of Distribution</u></b>
I think this is essential to help keep the AQ2 community together. At the very least, to expose the different AQ2 communities (Australia, South America, North America, Europe--heck, even divisions within Europe) to different AQ2 variants and possible cheat prevention and exploit fixes.
However, you will NEVER be able to get
http://action.telefragged.com/ updated. Suislide owns it and is bound and determined to leave it as a "shrine" instead of allowing it to be updated with links to community projects and that kind of thing. I'd already had a rather public spat with him about it years ago. I did try to get access to the site redirected to the remaining ATeam members, but I could only get them the AHL and AUT sites back; Suislide retook control of the AQ2 site.
Such is life.
AQ2 World is a pretty good URL. It's got a decent set of forums. It needs more updated news and probably updated content. If you guys are willing to host AQ2 projects, that can be a great strength for concentrating AQ2 knowledge and variants. The main problem would be to publicize the site to various other AQ2 messageboards and forums.
It may be possible to work with the remaining ATeam to get a site blessed as an endorsed AQ2 community, like, the stuff at such and such a site aren't OFFICIAL AQ2 releases, per se, but we officially endorse them as a place for AQ2 players to go for the latest AQ2 information. A thought, at least.
Some other sites are floating around. AQ2Zone, mainly US AQ2 and general AHL forums. Planetaction.net, not sure exactly if they are back up again or if they are still down. Used to be a consolidated AQ2/AHL/AUT/RQ3 news site. Are there really any other AQ2 sites that anyone knows of that would be suitable? There were some OLD Australian forums but I'm not sure if they are still around. And I can't read any of the South American forums and websites; I think it's mainly in Brasilian/Portuguese. Honestly, AQ2 World seems to be the most logical place, if the people who host it will keep it around a while and if they are able to get more content and more updates.
My opinion, at least.
<b><u>New AQ2 Content</u></b>
<u>Maps.</u>
Someone needs to resurrect
http://aqmd.telefragged.com/ and keep it up to date. That's it. It's really that simple. And the mappers who submit to it need to 1) help each other out with problems, 2) follow the AQMD guidelines, and 3) not throw a fit if their map gets rejected because it doesn't meat the AQMD's standards. Also, the AQMD should ALSO host "unofficial" maps which don't meet their regular standards. So the mapper won't work on it anymore and has no pride and will release it anyway. Well, hell, don't endorse the map, per se, but at least provide a centralized point of distribution.
Don't throw random maps on servers and hope people download them. Don't throw random forum links around and hope people read them. Decide on one central point of distribution and MAINTAIN it. It takes time and effort to do well. Well, once you get a system in place, it won't take too much time and effort. Something to consider.
Also, every map that references a baseq2 texture would need to be provided a new replacement texture. There are some Q2 texture replacement projects and even mentioned in these forums:
http://forums.aq2world.com/viewtopic.php?t=2938
Again, a huge initial undertaking but once it's done, everything else is just easy maintenance.
<u>Random Stuff.</u>
"I started a project of my own to do flag locations for every map that hasn't.. i've been doing this on my free time but it's just around 180 maps so i'm taking my time"
That is awesome. Totally awesome. I assume that's .flg files for AQ:TNG CTF matches? I suckered someone into writing a .flg-to-.scn converter program that can make those simple .flg files into AQ:ETE CTB files. So your hard work potentially is helping out two AQ2 variants at the same time.
It's kind of a grey area about where those would be best distributed. Probably with each variant as an add-on PAK or something.
<u>New Playermodels and Weapons.</u>
AQ2 Guild is dead, but you should resurrect that as well. I may or may not be able to procure a copy of the site and content it used to host. Again, maybe
http://guild.telefragged.com/ no longer exists, but you need something similar.
Plus, officially-approved models can be checked so they aren't huge spiked models. And you can generate some of that APR or anti-cheat stuff for each officially-approved model/replacement. That, in turn, makes it easier for anyone wanting to try new content AND lets you check the content to make sure it doesn't suck or isn't cheat-ridden.
<b><u>Single Download.</u></b>
<u>Installing/Updating</u>
Similar to the issues with points of distribution, what to do with all the AQ2 variants? All the old cranky players do NOT want to change their favorite AQ2 variant. I like ETE. You punks like TNG or Maniac's work. What to do?
And for downloading? Sure, you have the AQMD and the Guild and a new semi-endorsed site for downloading stuff, do you have to get 5000 different files to install? Or one 5 GB file? 'tis a quandry. Might I suggest something similar to this installer:
http://sc2.sourceforge.net/downloads.php
Go ahead and download the installer. Then run it. See what it does. It's pretty slick and relatively idiot-proof. It gets what you need and only what you want. Plus, hey, Star Control 2 is a great classic game and if you haven't tried it, you really should.
Anyway, so a solution similar to that would help with the content. Just update the installer every so often to take into account new content so new players can always have access to the latest stuff. Adapt something similar as an "update" program which can check for new AQ2 content, say, once a week or whenever you want to manually launch it and check.
<u>Consolidated Content</u>
Going back to the cranky AQ2 players, which distribution do we use? Well, why not ALL of them? And for that matter, why not make a server that is able to dynamically load them in server rotation. Simple:
http://forums.aq2world.com/viewtopic.php?p=45747
I'm glad someone else got ahold of the source and made a linux port. I got it ages (years, literally) ago but never got off my ass to do anything about it. Here's some info on it as well:
http://web.archive.org/web/200204070052 ... on/q2v.htm
If the link is bad, just try reloading. Archive.org is kinda iffy on retrieving content.
Now, it'd probably be nice to make this integrated into whatever Q2 executable that would be used. I honestly don't care which. It would come down to whoever would be willing to do it. Beggers can't be choosers, you know?
A long long time ago I was working on a consolidated AQ2 package. It was leaked by one of the testers. Bummer. Disheartened me enough that I pretty much stopped working on it. Luckily, it didn't get a wide distribution. +5 points to anyone who could remember the name of the package. Anyway, the upshot is that I was probably around 90% done with it. It had AQ2 binaries for Win32, Linux, MacOS, BeOS, SGI-Irix, Solaris-x86, and Solarix-SPARC. Maybe something else, I forget. And no Mac OS X as this project predated that OS. Scary, eh? I had documentation/info on a ton of AQ2 variants. I'd guess 25 or so in that package, off the top of my head? And I had the SOURCE for a bunch of AQ2 variants as well.
So, the ideal plan now would be to catch up on the last few years of AQ2 variants (Maniac's work and... LTKTBM and... Patman's jump mod and... that seems to be it?) and update the docs. The package had AQ2 1.0c client, the updates, and some fixed vwep/skins. It even included popuPAK which at the time were the 12 most popular maps so that players could jump right in and play. Get one of the Quake 2 project coders to do our bidding to make an action.exe. Integrate Q2V into the game itself, update the menus to allow easier AQ2-specific key binding, maybe do some bugfixing on Q2V (it still had some random issues), and throw it all into an installer.
It's plausible, certainly. There are a few more pieces of the AQ2 puzzle I'd like to get into place, myself. Sure, people have the old 0.92 version and some of the 1.0c versions floating around, but I'm trying to see if I can get some of the old OLD .8x versions and maybe some pre-release stuff. Hell, I even have some code from the never-released 1.53 version. Wouldn't that be kind of interesting, to see how AQ2 was 'back in the day'?
Also, is concern for the viability of new content. Probably, someone should integrate or write a HL model (SMD, is it?) loader so that this AQ2 project could gain access to the huge amount of content available in the HL mod world. Sure, MD3 is nice, I guess, but most modelers/animators HATE working with the format. And dislike MD2 even more. You should cater to the people who you'd like to have contribute. In this case, find out what the artists like and use and try to support that to encourge them to contribute.
<b><u>What would be needed to make this a reality</u></b>
Time. And people who don't give up if things don't instantly get finished.
Single point of distribution: Someone to talk with the remaining ATeam people to see if they would agree to endorse something like this. Someone to offer hosting and a decent URL. And a stable site, not one that will be dead in 5 months because the guy who owns AQ2World (or whatever) is bored or no longer around.
New content - maps: Some mappers who are still active who are willing to spend the time to go through the AQMD maps. Maybe a web guy who can fix the site up. Someone willing to figure out what textures that need to be replaced and look into doing that.
New content - playermodels and weapons: A web guy to revamp the site. Hosting. Someone to test the content and submissions. And update the site with new content as it comes in.
New content - random: Going back to single point of distribution, perhaps someone on-staff who would be in charge of submissions like new .flg files and pass that along to the projects involved like anything based off of AQ:TNG. And pass along the content to whoever maintains the installer/updater.
Single download - installer: Coder who is willing to either make something like this or adapt an existing project. The installer from Ur-Quan Masters might be free to use and the sourcecode available in their SourceForge code repository. Would require some research. Someone to maintain the installer/updater to make sure it points to new content when available.
Single download - consolidated content: Coder who is willing to adapt their project to an AQ2-specific product. Coder willing to integrate and debug Q2V. A project manager who is willing to set specifications and work to ensure those specifications can be met, i.e. get information required for the coder so he can implement certain features like a HL model loader. Don't laugh; many a project/mod has died due to lack of coherent leadership and vision.
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So, really, what people are wanting is in fact doable. It just takes time and commitment. I tried to do it alone a long time ago and came close. Now, I just don't have the time.
If there is interest in something like this, and I've tried to actually outline what needs to be DONE, not just what we'd like to see happen, then please post and post what you'd be willing to help with. Yeah, I know, if something like this ever took off, you'd all love to beta test. For, like, 15 minutes and then we'd never hear from ya again.
But honestly, if this is something enough people with enough usable skills (coding, graphics work, web design, etc.) and connections (able to talk/schmooze to the ATeam, has access to a ton of AQ2 content, able to get hosting) pipe up, this can certainly happen.
I'd be willing to commit what I can to help if this gets serious. And that includes the connections and content bit. Maybe even coordination. I'm tapped out for coding help, though, so someone else would have to step up for that side of things.
If you have any questions about the crap I just rambled on about, or suggestions, or want clarification, feel free to post 'em in here. Or, if you're a scared little girl, you can contact me at
monk@rq3.com instead.
Anyway, something to muse over, at least.