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some setting at 120
Posted: Wed Mar 07, 2007 4:46 am
by Trax
My first post here.
When you in eg. Teamjungle will jump over the 3 boxes, I heard that you should make a "set *something* 120
What to set? I tryed it, and found i much easyer to jump. but now I cant remember what it was..
Its not fps.
Posted: Wed Mar 07, 2007 6:04 am
by Chris
maxfps
Posted: Wed Mar 07, 2007 6:39 am
by Repsaj
cl_maxfps more specifically
set cl_maxfps 120
Posted: Wed Mar 07, 2007 7:16 am
by Lotus
and v_sync "off" or gl_swapinterval "0"
To increase ur fps more than 60...
Posted: Wed Mar 07, 2007 7:50 am
by stan0x
set v_sync "off"
set gl_swapinterval "0"
set cl_maxfps "120"
good luck
Posted: Wed Mar 07, 2007 9:31 am
by Clement
Lotus wrote:and v_sync "off" or gl_swapinterval "0"
To increase ur fps more than 60...
or get yourself a decent monitor that's able to run 120Hz in your gaming resolution..
Posted: Wed Mar 07, 2007 9:45 am
by Repsaj
Clement wrote:Lotus wrote:and v_sync "off" or gl_swapinterval "0"
To increase ur fps more than 60...
or get yourself a decent monitor that's able to run 120Hz in your gaming resolution..
I don't know many tft's that do that, do you? :/
Posted: Wed Mar 07, 2007 10:20 am
by Clement
Repsaj wrote:Clement wrote:Lotus wrote:and v_sync "off" or gl_swapinterval "0"
To increase ur fps more than 60...
or get yourself a decent monitor that's able to run 120Hz in your gaming resolution..
I don't know many tft's that do that, do you? :/
I said decent monitor..
Posted: Wed Mar 07, 2007 10:35 am
by Repsaj
Clement wrote:Repsaj wrote:Clement wrote:or get yourself a decent monitor that's able to run 120Hz in your gaming resolution..
I don't know many tft's that do that, do you? :/
I said decent monitor..
Evolve!
Posted: Wed Mar 07, 2007 10:46 am
by Clement
Repsaj wrote:Clement wrote:Repsaj wrote:I don't know many tft's that do that, do you? :/
I said decent monitor..
Evolve!
Picture quality > desktop size.
Posted: Wed Mar 07, 2007 11:00 am
by Lotus
refreshlock <3
Posted: Wed Mar 07, 2007 1:53 pm
by Trax
Weird, some urbanjumps are impossible now...
Posted: Wed Mar 07, 2007 2:07 pm
by Clement
Trax wrote:Weird, some urbanjumps are impossible now...
Welcome to the wonderful world of fucked up Quake2 physics! :-)
You might want to use something like this:
//Jump higher exploit function
alias +jumphigh "set cl_maxfps 120"
alias -jumphigh "set cl_maxfps 60"
bind shift +jumphigh
Posted: Mon Mar 12, 2007 3:37 pm
by S3ci0r
i use this:
Code: Select all
alias "jumpfps1" "gl_swapinterval 0;set cl_maxfps 120;bind 3 jumpfps2"
alias "jumpfps2" "gl_swapinterval 1;set cl_maxfps 75;bind 3 jumpfps1"
bind "3" "jumpfps1"
Posted: Tue Mar 13, 2007 5:45 am
by Lotus
Or, just play with 120fps and use refreshlock to get the vid_displayfrequency as high as your monitor can manage in the resolution you're playing with. And keep you're regular resolution in "windows" at the normal.
Great program...
and v_sync off
It feels wonderfull