WizardExt wrote:Some of the less good stuff would be the rspeeds. A bit high throughout the map.
r_speeds, that's affirmative. I was a bit worried about this as well, but at the end of the day I wanted to keep the stuff that I had, and the layout is pretty good at blocking off most of the eyecandy from the different areas. There is one spot (the workshop roof) that go over 3000, but in all other places they keep below 2300, and mostly under 2000 (afaik). This is a number that is no problem for any computer newer than 6 years. Also even though this r_speeds number could cause network problems on open maps the layout, again, should make sure that there won't be overflow problems. (rooftops for example have a overflow problem on certain servers from the changing room corner of the pool, and that's only about 1750 r_speeds). Basically I just noticed that less and less mappers care that much about r_speeds below 3000, and no players really seem to mind, so I just thought "what the heck"
WizardExt wrote:There are some areas that aren't clipped, so the player could easily get stuck and die.
Yeah, a friend showed that to me just after the release.. I guess you're talking about that double chimney area? Or are there others as well? I couldn't get stuck so that I died in that spot, I don't know why because my friend died almost instantly

Guess it could have to do with maxfps/maxpackets settings?
WizardExt wrote:I must say I was a bit dissapointed finding two jumps that couldn't be completed due to locked roofs.

But you decide how you want the map. I agree that the map would slow down a lot opening all the roofs.
Were those jumps that would have ended on one of the blocked roofs, or just jumping via one of the blocked roofs? I tried to keep all the jumps that I saw intact, but I'm really not the greatest jumper in the world, so it could very well be that I missed some
WizardExt wrote:It's really great to have you back. I like this map, I hope to play it on the publics and learn it inside and out. I already found a couple of favorite spots...one of those are under the stairs outside.

Oh I was never gone, just more busy than usual

I really hope that it will get played too, it was a blast playing against matic and the gang last night, although I'm paying for it today at work because of lost sleep

It seems to be quite quick to move around your opponent as well, because I constantly got shot in the back while trying to kill the mofo infront of me
Thank you all for the nice comments

. I know that there will never be a map that everyone likes, and that you cannot catch all the bugs/problems in a map when released like this without a longer beta testing phase. That's one of the problems in the aq2 community really, once a map is released, it's released, there's no going back. Oh well, hopefully there won't be any bigger bugs discovered in the general industrial area
Again, thanks all!
Over and out.
-NRG