Industrial Rumble [MAP UPDATE] :(
Posted: Mon Apr 02, 2007 5:08 pm
Well crap. I played industrial in a CW last night (for about the fourth time I might add) and I noticed some weird slowdowns, so I decided to put my r_speeds on, and I noticed that they were substancially higher than I remembered. So I did some digging and as it turned out I had fucked up and compiled a slightly old version of the map that didn't contain all the hint brushes that I've added
This is a fixed version (I've also fixed the get-stuck-and-die places that wiz was talking about) which has about 25% lower r_speeds, and should behave better on the online servers...
Sorry for this mess, I really didn't want to update an already released map, but since it hadn't hit any of the map repositories yet, I thought it was better to release a "good" version rather than have people not play it because of too much lag.
Shots: http://www.nrgizer.com/maps.php?m=industrial
Full version: http://www.nrgizer.com/maps/industrial.zip
Lite version (no 32-bit textures): http://www.nrgizer/maps/industrial_lite.zip
The lite version is enough if you already have the map as the textures haven't been changed.
Sorry again for the fuckup on my part,
-NRG
This is a fixed version (I've also fixed the get-stuck-and-die places that wiz was talking about) which has about 25% lower r_speeds, and should behave better on the online servers...
Sorry for this mess, I really didn't want to update an already released map, but since it hadn't hit any of the map repositories yet, I thought it was better to release a "good" version rather than have people not play it because of too much lag.
Shots: http://www.nrgizer.com/maps.php?m=industrial
Full version: http://www.nrgizer.com/maps/industrial.zip
Lite version (no 32-bit textures): http://www.nrgizer/maps/industrial_lite.zip
The lite version is enough if you already have the map as the textures haven't been changed.
Sorry again for the fuckup on my part,
-NRG