AQ2 - TNG ( The Next Generation ) suggestion
Posted: Sat Sep 22, 2007 4:14 pm
Nothing special or dramatic for gameplay.
So what I think It should be changed right now:
- R1CHs In-eyes spectator mode more INFO here
- serverside name highlight not client side as it is now. Players name in death prints are different ( no other client, except apr, has this hack, thats the servers/game job not clients )
- stats print to a players console at the end of the map or finished match ( for every player )
- map stats at the end like highest fragger, highest dmg given and taken, best John Woo "actor" and so on ...
- serverside stats logging to a file or mysql option... (better web stats pages??)
- Below FRAGS there should be also streak and deaths number, EFF%
- add time as serverinfo, id like to see time remaining of the map/match at server browsers ( like in Q2OSP)
- chat bug fix
- mute , mutes a player for N seconds
- You killed $name - centerprint - turned on by a client
TDM suggestion
- TDM it should be the same as TP mode, except that you dont wait for another round to start but you start playing in few seconds. Normaly you pick weapon and item at start and you go play, dead ppl drop clips of a weapon they have, some also weapon, dead bodies disappear after some time.
So what I think It should be changed right now:
- R1CHs In-eyes spectator mode more INFO here
- serverside name highlight not client side as it is now. Players name in death prints are different ( no other client, except apr, has this hack, thats the servers/game job not clients )
- stats print to a players console at the end of the map or finished match ( for every player )
- map stats at the end like highest fragger, highest dmg given and taken, best John Woo "actor" and so on ...
- serverside stats logging to a file or mysql option... (better web stats pages??)
- Below FRAGS there should be also streak and deaths number, EFF%
- add time as serverinfo, id like to see time remaining of the map/match at server browsers ( like in Q2OSP)
- chat bug fix
- mute , mutes a player for N seconds
- You killed $name - centerprint - turned on by a client
TDM suggestion
- TDM it should be the same as TP mode, except that you dont wait for another round to start but you start playing in few seconds. Normaly you pick weapon and item at start and you go play, dead ppl drop clips of a weapon they have, some also weapon, dead bodies disappear after some time.