What about a Kill-Cam, like in CoD?

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Proto
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What about a Kill-Cam, like in CoD?

Post by Proto »

I didn't know where to post this, so I made a new thread for it.
But I was just playing on this Pelisomething-server getting owned, but then I thought "wow that must have been a great shot from his point of view! wish I could have seen it!", because it really was a nice shot, like in the air between a small gap and landing perfectly after hs'ing me with crazy shit going on everywhere.
Anyway, could something like that be implanted into the TNG server configs, or is that like badass close-to-impossible coding that nobody will take on?
I mean Action Quake is supposed to look and feel like a movie, so what better than action-killing sequences featuring yourself as the main victim through the killers eyes replays
Plummet is my middle name..
SuicidaLP
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Post by SuicidaLP »

+1, that would be good.. There's a lot of shit that could be done to improve aq2, but I don't think any tng coder gives a fuck about it anyway
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Savior
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Post by Savior »

you think they'll implent this NOW? O_o
pattimarka
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Post by pattimarka »

would be cool if you could get penis damage
ZoRoXo
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Post by ZoRoXo »

SuicidaLP wrote:+1, that would be good.. There's a lot of shit that could be done to improve aq2, but I don't think any tng coder gives a fuck about it anyway
Pretty much this.

I think someone suggested this a few years ago too, and it was too hard to implemt in aq2.
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pattimarka
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Post by pattimarka »

ZoRoXo wrote:
Pretty much this.

I think someone suggested this a few years ago too, and it was too hard to implemt in aq2.
I thought everything about aq2 was 2ez but maybe just for me then....
ZoRoXo
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Post by ZoRoXo »

pattimarka wrote:
ZoRoXo wrote:
Pretty much this.

I think someone suggested this a few years ago too, and it was too hard to implemt in aq2.
I thought everything about aq2 was 2ez but maybe just for me then....
wai2iz

hehehehe
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Proto
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Post by Proto »

ZoRoXo wrote:
SuicidaLP wrote:+1, that would be good.. There's a lot of shit that could be done to improve aq2, but I don't think any tng coder gives a fuck about it anyway
Pretty much this.

I think someone suggested this a few years ago too, and it was too hard to implemt in aq2.
k, thanks :)
Plummet is my middle name..
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