Page 1 of 1

What about a Kill-Cam, like in CoD?

Posted: Sun Sep 06, 2009 11:16 am
by Proto
I didn't know where to post this, so I made a new thread for it.
But I was just playing on this Pelisomething-server getting owned, but then I thought "wow that must have been a great shot from his point of view! wish I could have seen it!", because it really was a nice shot, like in the air between a small gap and landing perfectly after hs'ing me with crazy shit going on everywhere.
Anyway, could something like that be implanted into the TNG server configs, or is that like badass close-to-impossible coding that nobody will take on?
I mean Action Quake is supposed to look and feel like a movie, so what better than action-killing sequences featuring yourself as the main victim through the killers eyes replays

Posted: Tue Sep 08, 2009 7:03 am
by SuicidaLP
+1, that would be good.. There's a lot of shit that could be done to improve aq2, but I don't think any tng coder gives a fuck about it anyway

Posted: Tue Sep 08, 2009 1:14 pm
by Savior
you think they'll implent this NOW? O_o

Posted: Tue Sep 08, 2009 3:18 pm
by pattimarka
would be cool if you could get penis damage

Posted: Wed Sep 09, 2009 1:46 am
by ZoRoXo
SuicidaLP wrote:+1, that would be good.. There's a lot of shit that could be done to improve aq2, but I don't think any tng coder gives a fuck about it anyway
Pretty much this.

I think someone suggested this a few years ago too, and it was too hard to implemt in aq2.

Posted: Wed Sep 09, 2009 3:07 am
by pattimarka
ZoRoXo wrote:
Pretty much this.

I think someone suggested this a few years ago too, and it was too hard to implemt in aq2.
I thought everything about aq2 was 2ez but maybe just for me then....

Posted: Wed Sep 09, 2009 5:56 am
by ZoRoXo
pattimarka wrote:
ZoRoXo wrote:
Pretty much this.

I think someone suggested this a few years ago too, and it was too hard to implemt in aq2.
I thought everything about aq2 was 2ez but maybe just for me then....
wai2iz

hehehehe

Posted: Sun Sep 13, 2009 1:27 pm
by Proto
ZoRoXo wrote:
SuicidaLP wrote:+1, that would be good.. There's a lot of shit that could be done to improve aq2, but I don't think any tng coder gives a fuck about it anyway
Pretty much this.

I think someone suggested this a few years ago too, and it was too hard to implemt in aq2.
k, thanks :)