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[New map - Fubarcity] happy fraggin :)
Posted: Tue Dec 01, 2009 9:25 pm
by stan0x
i made a small map.. its still in beta state..
only 3 screenshots from now. i wil release it when its bug free
have fun
http://clanfubar.eu/project/fubarcity.zip
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Posted: Wed Dec 02, 2009 3:41 am
by Trsto
lookin nice so far -
if posible make it ctf playable :]
Posted: Wed Dec 02, 2009 8:42 am
by SuicidaLP
i wonder why it seems like a wizardext map... anyway gj
Posted: Wed Dec 02, 2009 9:02 am
by Vitinho
True but yes seems nice so far.. gogo release
Posted: Wed Dec 02, 2009 6:22 pm
by stan0x
Trsto wrote:lookin nice so far -
if posible make it ctf playable :]
its to small for ctf trsto..
Posted: Thu Dec 03, 2009 6:23 pm
by Stric
oh my god so small, suitable for how much? 1n1 or 2n2? or 4n4, i mean, seriously??
Why making such a small map? If you want ultra fast rounds, go play Credits or Desperado.
Well, Its nice too see there are guys still working on new maps.
Posted: Fri Dec 04, 2009 10:06 am
by HcPeura
It's nice to see new maps regardless what they are like, new stuff keeps this scene alive!
SuicidaLP wrote:i wonder why it seems like a wizardext map... anyway gj
Umm..It surtainly does
NOT look like a WizardExt's map. The textures in the other hand, might be his, but in design, this has nothing to do with him.
We play-tested this against Fubar with Extacy in a 3vs3 game. Heres my pros and cons.
pro: It's on the edge of being too small, but the good positioning for spawns makes up for that. I guess the map is aiming for fast rounds and it delivers what it promises.
con: The rooms were sadly pretty ideal for camping as the only entrances were small windows which require crouching to get trough and one door. The higher roof didn't have any cover and felt a bit too open.
the street-area was just weird, it didn't look realistic or anything close to it, and it was pretty narrow. The map didn't have any useful jumps. As final, and most important, the map wasn't interesting as it didn't offer anything new and after two rounds you already knew the map completely.
Overall: Guess the map was alright, but I wouldn't consider it as an option for a cw-map, since there are other maps which offer the same pace with more interesting graphics and design. Stan0x wasn't clearly aiming for anything ground-breaking and could easily achieve better with a little more effort. I give it a
3/5
Posted: Sat Dec 05, 2009 12:41 am
by stan0x
the game is opensrouce.
that means i can use evrry texture i want..
thank u for the comment. i wil make a new map soon. it wil be bigger and with more jumps.
i am think of a jungle map
if people got problems with the textures then tell me.
Posted: Sat Dec 05, 2009 10:42 am
by gegoj
stan0x wrote:the game is opensrouce.
that means i can use evrry texture i want..
This still doesn't mean You don't have to give credit where credit is due (I haven't found a readme in the archive).
Posted: Sat Dec 05, 2009 7:15 pm
by SuicidaLP
gegoj wrote:stan0x wrote:the game is opensrouce.
that means i can use evrry texture i want..
This still doesn't mean You don't have to give credit where credit is due (I haven't found a readme in the archive).
Posted: Mon Dec 07, 2009 6:51 am
by Savior
stan0x wrote:the game is opensrouce.
that means i can use evrry texture i want..
thank u for the comment. i wil make a new map soon. it wil be bigger and with more jumps.
i am think of a jungle map
if people got problems with the textures then tell me.
shitty map and stolen textures almost as shitty as fubar
Posted: Mon Dec 07, 2009 6:38 pm
by pattimarka
Savior wrote:stan0x wrote:the game is opensrouce.
that means i can use evrry texture i want..
thank u for the comment. i wil make a new map soon. it wil be bigger and with more jumps.
i am think of a jungle map
if people got problems with the textures then tell me.
shitty map and stolen textures almost as shitty as fubar
aaaw cmon guys, thats not fair! i think its pretty amazing that a mentally challenged dude could manage to make a map on his own! no offence 5t4n0xXx...
Posted: Mon Dec 07, 2009 6:41 pm
by ZoRoXo
texture rage
Posted: Tue Dec 08, 2009 5:39 am
by dudemcpek
Ah, such bitterness..
stan, don't let them get you down!
Posted: Tue Dec 08, 2009 5:48 am
by gegoj
ZoRoXo wrote:texture rage
No rage, just corrections for assumptions. Unlike
Savior, stan0x at least put some thought into his post and his map.
I don't find the map remarkable, but it looks like it could be fun to play and it doesn't look bad. The approach certainly was good: functionality comes first, aesthetics can follow later.