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Time - leaving the past.

Posted: Wed Dec 24, 2003 5:57 pm
by WizardExt
Made a new map. I named it "Time - leaving the past". It's a small city map set in a very moody atmosphere. 1on1/2on2 could be really fun here, 4on4/5on5 can be really messy. But there is support for up to 11 players on each team, so go ahead and try. :)



Even though it is small and fast, I think the many options the players are given each time they spawn will make the map feel bigger than it seems.



Merry christmas and have fun! :santa:



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Download

Posted: Wed Dec 24, 2003 6:35 pm
by Den
looks good :)





keep it coming..

Posted: Wed Dec 24, 2003 7:14 pm
by Zonic
It's really cool for 1on1 atleast *winks at wiz*

Perhaps 2on2 as well... but more players will be a huge mess :)

Posted: Thu Dec 25, 2003 5:54 am
by Da^JuaN
Played it yesterday day evening with Wiz some time, really great map.. wanna see it what people will think of it when more then 2 players are playing the map.. for 1v1 and 2v2 its really awesome.



/me is waiting for the final version ;)

Posted: Thu Dec 25, 2003 7:16 am
by Clown
Looks neat. Strictly from the screenshots, can I be right in comparing it to cloud?

Posted: Thu Dec 25, 2003 7:28 am
by Da^JuaN
Clowneh! wrote:Looks neat. Strictly from the screenshots, can I be right in comparing it to cloud?


Nah not really, 3 spawns like in cloud.. but much more ways to escape. Cloud is much easier to play than time.

Posted: Thu Dec 25, 2003 7:38 am
by Repsaj
my nocheat.exe crashes when loading the sky :hail:



admin edit: maybe 1 smiley is enough ...

Posted: Thu Dec 25, 2003 8:24 am
by Stric
Nice map. :P :hop:

Posted: Thu Dec 25, 2003 8:44 am
by Da^JuaN
Repsaj wrote:my nocheat.exe crashes when loading the sky :hail:


Well, you are the only 1 then ;)

Posted: Thu Dec 25, 2003 10:22 am
by Repsaj
Da^JuaN wrote:
Repsaj wrote:my nocheat.exe crashes when loading the sky :hail:


Well, you are the only 1 then ;)
no i wasnt stecks and chronos both had it



But it appears u just have to nocheat openGL to play the map on default openGL it crashes

Posted: Thu Dec 25, 2003 11:23 am
by Kurupt
good job wiz, looks really nice

Posted: Thu Dec 25, 2003 1:23 pm
by peep
looking good as always wizo :bday:

too bad the d-link is down so i cant download it and pwn against the bots :#:

Posted: Thu Dec 25, 2003 2:03 pm
by WizardExt
yea, thanks for telling. the download link should work, but i guess it's just down for the moment. my dutch mate say they are working on it. so try in an hour or two.



and thanks everyone for the comments. keep them coming.

Posted: Thu Dec 25, 2003 2:50 pm
by Flunx
Yeah! What a super map! I love it! The size is great for fast phased action and suits all weapons! My favorite map of the ones you've made so far!

You've also done a good job with the textures and the beautiful sky!



I couldn't find any flaws in this map!

Just this one small picky thing if I were to find something.

On one of the doors which can't be opened inside of one of the houses you could add a small clip brush in front so that people don't walk into the ledges that are around. (since the door is a bit sunken into the wall).

I hope you understand what I mean, hehe. I suck at explaining in English.

And that's being extremely picky! :)



Keep up the excellent work WizardExt! And thanks bringing more life into AQ2!



(This is the same post as the one on the AQMD forum.)

Posted: Sat Dec 27, 2003 7:15 pm
by JA3k1z
I finally got this after the link was down for a while, and I think it is a very excellent map! Got some nice jumps and it has good flow. The only thing I didn't like was the clipping on some of the end wall and in that brick hall place. It really is confusing when you think that you can go there and you are blocked by an invisible force. And it would have been a nice hiding spot as well.



Aside from that I love the little grass sprites you put in, and the texturing is top-knotch. All new AQ2 maps should use 32bit textures, and I hope you continue to release great work like this.



-Jae