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Action Quake2 suggested balance changes

Posted: Fri Feb 13, 2004 2:47 pm
by Winball
Action Quake2 suggested balance changes





* MP5/10 Submachinegun

-Increase the MP5's rate of fire to 12 bullets per second (up

from 10) so it finishes its magazine at the same time the M4

finishes its clip.

-Reduce the MP5's spread from 250 to 240.



* M3 Super90 Assault Shotgun

-Give the M3 a secondary attack mode so it can compete over

distance with the M4, MP5 and Sniper Rifle. The secondary

attack mode makes the M3 shoot slugs instead of shells and

should have the same spread and accuracy penalties as the pistol

(crouch to get optimal accuracy). Slugs should do the same damage

as an M4 bullet. Slugs also uses shells for ammo. Switch to slugs

by using the 'weapon' command.

-Slugs does locational damage, but ignores Kevlar Vests just

like shells and knives to keep up with the M3's personality (gameplay over reality).



OR



-When a player gets hurt by M3 shells, he will bleed at double rate.

The default bleed rate is rougly 1 hitpoint per second, meaning that any

M3 pellet that might hit you will make you bleed 2 hitpoints per second.

This effect stacks. Add 1 extra hitpoint to the bleed rate for each time

a player gets hurt by an M3 shot. NOTE, if you get hit by 6 pellets from

a single M3 shot, you would still only lose 1 extra hitpoint per second.

The stack effect comes per shot that hits you, not per pellet in that shot.



-Let players use the M3's mounted flashlight by typing 'flashlight'.





* Stealth Slippers

-When a player is wearing Slippers, he will switch between

his weapons instantly (simular to the Quick-draw Holster in

Action Half-Life). This also removes the Pistol, MP5 and M4's cocking sound.

-Players wearing Stealth Slippers wont emit any sounds when

reloading weapons (though the player who's reloading will still

hear it himself, just to prevent confusion).



* Bandolier

-Let players with a Bandolier choose two unique weapons to

spawn with. This feature, accompanied with two grenades and

IR vision, will make the Bandolier fairly usefull.

-Improve IR vision so enemy players turn bright red and

friendly players turn bright green. Todays IR vision makes some skins

look almost the same.



* Silencer

-Increase the MK23 Pistol and the MP5's accuracy by 50% when

used with a Silencer (same accuracy when running as you have

when standing still), but it will also reduce those weapons

damage to 3/4 their original damage.

-Sniper Rifle gets 20% increased damage when used with a

Silencer, and 50% increased accuracy when unzoomed.

-A players skin when using Silencer should become alot darker

so spotting them becomes harder (they wont become

darker if their weapon cant be equipted with the Silencer).



* Gameplay

-In teamplay mode, players should spawn with the maximum

ammo loadout for their unique weapon and Pistol. This will

make the M3 and Handcannon get 14 extra shells, MP5 2 extra

magazines, Sniper Rifle 20 extra rounds, and Pistol 2 extra clips.

You can only carry one M4 clip at the time, so you would still spawn with

only one M4 clip in teamplay mode.

-Burst mode for MP5 and M4 should be faster and make those guns as accurate as when crouching,

no matter what youre doing.

As it is now, the burst modes are only there to kill you if you accidentically

switch to them.

-Grenades should have reduced bounce or an option to choose between

high bounce and low bounce.

-If you land on someone, they should take damage aswell.

-Introduce bullet prediction.

-Introduce a sv_pure feature, like in Quake3.

-Fix a rare bug where a fresh Sniper Rifle will come with 5 rounds instead og 6.

-Fix a bug that occurs when reloading the Sniper Rifle in a specific way.

-Fix the bug where youre able to drop two weapons if you drop your weapon

the moment you die.

-Fix the bug where youre able to drop your knife as an observer when you

enter a server.

-With the 'radio' cmd, make it possible to play sound files with names different from

the usual radio sound names found in the ..\action\sound\male\ and female\ folder.

As it is now, you cant make your own sound with the name 'snapple.wav' and make it

work in-game with the 'radio' cmd. You have to replace one of the sound files in your

..\action\sound\male\ or female\ folder.

Posted: Fri Feb 13, 2004 3:01 pm
by taulutussi
"wee lets make m3 a super weapon!" :sleep:

Posted: Fri Feb 13, 2004 3:39 pm
by Den
yeh that what i thought... m3 is strong enough as it is.



the Stealth Slippers is neat. Silencer idea is just not right :P



gameplay is great :) no need for changes



i only want to see the m4 with silencer :)

Posted: Sat Feb 14, 2004 3:13 pm
by Sovnig
With all your changes it wouldnt be aq2 :)

I like the mp5 idea tho.. :) If you change the first m3-idea from the m3 to the HC I think that'd be a pretty good idea too :)

Re: Action Quake2 suggested balance changes

Posted: Sat Feb 14, 2004 3:44 pm
by Beavisss
Winball wrote:Action Quake2 suggested balance changes



* Stealth Slippers

-When a player is wearing Slippers, he will switch between

his weapons instantly (simular to the Quick-draw Holster in

Action Half-Life). This also removes the Pistol, MP5 and M4's cocking sound.

-Players wearing Stealth Slippers wont emit any sounds when

reloading weapons (though the player who's reloading will still

hear it himself, just to prevent confusion).



* Bandolier

-Let players with a Bandolier choose two unique weapons to

spawn with. This feature, accompanied with two grenades and

IR vision, will make the Bandolier fairly usefull.

-Improve IR vision so enemy players turn bright red and

friendly players turn bright green. Todays IR vision makes some skins

look almost the same.
I think bandolier and stealth slippers should stay as they are. No cahnges.

Posted: Sat Feb 14, 2004 6:18 pm
by birdie
After those updates i would use bandolier + m3 + ssg + 2 grenades + ir vision every time, jeez :D



Nah, just a bit too much changes.. after those m4 is propably the weakest link in aq? :P

Posted: Sun Feb 15, 2004 4:39 am
by Masa^
Ye, i dont think anything should be changed to weapons. I dont think we mortals have the power to make more balanced weapons. :)

But lot a bugs should be fixed and other gameplay -related thingies.

Posted: Sun Feb 15, 2004 6:21 am
by Jazzie
With all your changes it wouldnt be aq2


Notice that all these suggestions are written by Blue Vex.