We now have the first version of the rules online. Next Wednesday we will review the rules intern, but for now I don't expect any major changes in it tho. To avoid the problems the European Action Quake League had we would like to have your suggestions / comments, before the first match week starts on 1 March 2004.
We got teams from different countries in the league so it probably won't be possible to please everyone, but if you miss something in the rules or you read something you totally disagree with, please post it here and we will take it into consideration.
Anyways.. cw's have always been played 2x20 mins - most rounds win, and we feel that's a fine way to play the game.. but don't get me wrong - I loved the 4x15 map wins NAQL system, but lets try this one for a change
Anyways.. cw's have always been played 2x20 mins - most rounds win, and we feel that's a fine way to play the game.. but don't get me wrong - I loved the 4x15 map wins NAQL system, but lets try this one for a change
*cough cough* i think it were the scandnavian guys that introduced the round wins it was always known to be mapwins
Anyways.. cw's have always been played 2x20 mins - most rounds win, and we feel that's a fine way to play the game.. but don't get me wrong - I loved the 4x15 map wins NAQL system, but lets try this one for a change
I didn't mention the 4*15 maps system... I said percentage system.
Just calculate the % from two maps and determine the winner like that.