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Rules

Posted: Sat Feb 21, 2004 6:59 pm
by Kurupt
We now have the first version of the rules online. Next Wednesday we will review the rules intern, but for now I don't expect any major changes in it tho. To avoid the problems the European Action Quake League had we would like to have your suggestions / comments, before the first match week starts on 1 March 2004.



We got teams from different countries in the league so it probably won't be possible to please everyone, but if you miss something in the rules or you read something you totally disagree with, please post it here and we will take it into consideration.



The rules can be found here.



Thanks in advance.

Posted: Sun Feb 22, 2004 10:13 am
by IBA
hm ... =)

Posted: Sun Feb 22, 2004 10:53 am
by DaNi
It looks fine to me 8)

Posted: Mon Feb 23, 2004 4:38 am
by Vermin
Hmm, I couldn't spot any modulate, picmip etc. limits or anything about modulate abusing.

Posted: Mon Feb 23, 2004 8:13 am
by birdie
Vermin wrote:Hmm, I couldn't spot any modulate, picmip etc. limits or anything about modulate abusing.


That's because there are foreingers playing ;)

Posted: Mon Feb 23, 2004 8:19 am
by Den
birdie wrote:
Vermin wrote:Hmm, I couldn't spot any modulate, picmip etc. limits or anything about modulate abusing.


That's because there are foreingers playing ;)


Eh?? i doubt it, there are only clans there who play on BT or eDome

Posted: Mon Feb 23, 2004 10:22 am
by Zonic
Why use roundwins? Counting rounds means that clans has to play fast maps in case they loose the opponents map big.



I think percentage system is better. This way clans can play a slower map and still win the game.



But this is just my opinion.

Posted: Mon Feb 23, 2004 12:39 pm
by arild
Zonic wrote:Why use roundwins? Counting rounds means that clans has to play fast maps in case they loose the opponents map big.



I think percentage system is better. This way clans can play a slower map and still win the game.



But this is just my opinion.




agree



-Arild

Posted: Mon Feb 23, 2004 1:09 pm
by Clement
Ok Dupond and Dupont.. :)



Anyways.. cw's have always been played 2x20 mins - most rounds win, and we feel that's a fine way to play the game.. but don't get me wrong - I loved the 4x15 map wins NAQL system, but lets try this one for a change :)

Posted: Tue Feb 24, 2004 5:43 am
by Repsaj
Morpher wrote:Ok Dupond and Dupont.. :)



Anyways.. cw's have always been played 2x20 mins - most rounds win, and we feel that's a fine way to play the game.. but don't get me wrong - I loved the 4x15 map wins NAQL system, but lets try this one for a change :)


*cough cough* i think it were the scandnavian guys that introduced the round wins it was always known to be mapwins

Posted: Tue Feb 24, 2004 6:24 am
by Clement
:P

Posted: Tue Feb 24, 2004 10:48 am
by Kurupt
Eh it was more like... only the UK who used the map wins thingy, and some dutch clans I guess

Posted: Tue Feb 24, 2004 10:57 am
by Zonic
Morpher wrote:Ok Dupond and Dupont.. :)



Anyways.. cw's have always been played 2x20 mins - most rounds win, and we feel that's a fine way to play the game.. but don't get me wrong - I loved the 4x15 map wins NAQL system, but lets try this one for a change :)
I didn't mention the 4*15 maps system... I said percentage system.

Just calculate the % from two maps and determine the winner like that.



But sure, lets give roundwins a try.