discussion about maps
Posted: Sun Mar 07, 2004 5:07 pm
okay, maybe some people will think "omg, not another.." now, but as this is a forum about aq2 and as i think about this point for some time now, i felt it was the time to start a topic about it.
i mainly see this as an suggestion for aq2 leagues that are coming up. it's about strange fucked up maps noone ever has seen before
. i'm playing this game now since 1998, and i think this "picking of non-standart maps" as i call it is a development which isnt there for such a long time now. as i was mostly active in the german scene in the past i'm not 110% sure about it, but as i also have pld several european leagues i think i have some kind of picture of the past and now. nowdays, if there are two good teams playing each other, the only question around is how much the homemapteam can fuck the other team on its map. if the other team has pld the map just some few times, there will probably be no chance to win the whole game - except when they also pick some lameass map. okay, i think you got my point.
ppl will say: bah, a team that wants to be competitive has to be leet at all kind of maps..... but, what the FUCK? that means like i have to train EVERY silly lameass map which is out there, just to know that some newbie clan wont own my ass up. it's just not consistent.
look, maps like plaza, kumanru, maps by wetwired, rexro, sludge, tokyo and so on... they are really okay, i dont dislike this maps. but there has to be some kind of agreement on how far this goes - some fixed mappool on which you concentrate, maps you can get used to. you cant do extra trains for every team you play against.
it's the same in EVERY online game i know.. counter strike.. there are 5-6 maps which are being pld during tourneys... or look quake2 teamDM.. in the beginning there was even just one single map, q2dm1, nowdays there are 8 or sth like that. even in wc3 there is just a small mappool players can choose maps from during tourneys. when you have so few maps, its really more the skill which decides the outcome of a match. it's easy to completely own any team on a map it doesnt know. it's true, everyone knows it.
so, now my suggestion: bring up a fixed mappool with like 15-20 maps for eaql for example, and find an agreement with some more maps for cw's that are just 'official'. of course there will be much whining in the beginning, but when you wanna play a cs clanwar and tell the opponent you wanna play as_oilrig they will laugh at you. maybe some kind of "unwritten rule" would be really good for the scene. and ppl that don't play 24/7 can win cw's, too (no i dont mean me
)
okay, feel free to give your opinion about this, it isnt my aim to bitch anyone here, i just wanna talk about it, and maybe get an improvement. thx
i mainly see this as an suggestion for aq2 leagues that are coming up. it's about strange fucked up maps noone ever has seen before
ppl will say: bah, a team that wants to be competitive has to be leet at all kind of maps..... but, what the FUCK? that means like i have to train EVERY silly lameass map which is out there, just to know that some newbie clan wont own my ass up. it's just not consistent.
look, maps like plaza, kumanru, maps by wetwired, rexro, sludge, tokyo and so on... they are really okay, i dont dislike this maps. but there has to be some kind of agreement on how far this goes - some fixed mappool on which you concentrate, maps you can get used to. you cant do extra trains for every team you play against.
it's the same in EVERY online game i know.. counter strike.. there are 5-6 maps which are being pld during tourneys... or look quake2 teamDM.. in the beginning there was even just one single map, q2dm1, nowdays there are 8 or sth like that. even in wc3 there is just a small mappool players can choose maps from during tourneys. when you have so few maps, its really more the skill which decides the outcome of a match. it's easy to completely own any team on a map it doesnt know. it's true, everyone knows it.
so, now my suggestion: bring up a fixed mappool with like 15-20 maps for eaql for example, and find an agreement with some more maps for cw's that are just 'official'. of course there will be much whining in the beginning, but when you wanna play a cs clanwar and tell the opponent you wanna play as_oilrig they will laugh at you. maybe some kind of "unwritten rule" would be really good for the scene. and ppl that don't play 24/7 can win cw's, too (no i dont mean me
okay, feel free to give your opinion about this, it isnt my aim to bitch anyone here, i just wanna talk about it, and maybe get an improvement. thx