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discussion about maps

Posted: Sun Mar 07, 2004 5:07 pm
by mirror
okay, maybe some people will think "omg, not another.." now, but as this is a forum about aq2 and as i think about this point for some time now, i felt it was the time to start a topic about it.



i mainly see this as an suggestion for aq2 leagues that are coming up. it's about strange fucked up maps noone ever has seen before :). i'm playing this game now since 1998, and i think this "picking of non-standart maps" as i call it is a development which isnt there for such a long time now. as i was mostly active in the german scene in the past i'm not 110% sure about it, but as i also have pld several european leagues i think i have some kind of picture of the past and now. nowdays, if there are two good teams playing each other, the only question around is how much the homemapteam can fuck the other team on its map. if the other team has pld the map just some few times, there will probably be no chance to win the whole game - except when they also pick some lameass map. okay, i think you got my point.



ppl will say: bah, a team that wants to be competitive has to be leet at all kind of maps..... but, what the FUCK? that means like i have to train EVERY silly lameass map which is out there, just to know that some newbie clan wont own my ass up. it's just not consistent.



look, maps like plaza, kumanru, maps by wetwired, rexro, sludge, tokyo and so on... they are really okay, i dont dislike this maps. but there has to be some kind of agreement on how far this goes - some fixed mappool on which you concentrate, maps you can get used to. you cant do extra trains for every team you play against.

it's the same in EVERY online game i know.. counter strike.. there are 5-6 maps which are being pld during tourneys... or look quake2 teamDM.. in the beginning there was even just one single map, q2dm1, nowdays there are 8 or sth like that. even in wc3 there is just a small mappool players can choose maps from during tourneys. when you have so few maps, its really more the skill which decides the outcome of a match. it's easy to completely own any team on a map it doesnt know. it's true, everyone knows it.



so, now my suggestion: bring up a fixed mappool with like 15-20 maps for eaql for example, and find an agreement with some more maps for cw's that are just 'official'. of course there will be much whining in the beginning, but when you wanna play a cs clanwar and tell the opponent you wanna play as_oilrig they will laugh at you. maybe some kind of "unwritten rule" would be really good for the scene. and ppl that don't play 24/7 can win cw's, too (no i dont mean me :) )



okay, feel free to give your opinion about this, it isnt my aim to bitch anyone here, i just wanna talk about it, and maybe get an improvement. thx

Posted: Sun Mar 07, 2004 6:16 pm
by Kurupt
I always thought the AQMD was there to make maps "official". I actually think the more maps there are, the better it is. I can imagine that you don't play every map in a normal/official/unofficial/friendly match, but in league matches you always got enough time to look at the maplist of your opponents and practise their maps.



I think it's a bit weak to punish clans, for practising a map and spending much time on it to get good, by excluding that map in leagues because other clans simply don't want to do that... It's the same as saying "I suck at m4, let's make a rule that no one may use it anymore"... it's all in the game ;)



But then again, my clan plays Mesto as homemap, so I might be a bit biased ;)

Posted: Mon Mar 08, 2004 4:41 am
by iler
Yes you are talking what works in cs and we are playing aq. I think that the good thing in aq has always been the variety of different maps. Like there is a map for everyone. And I see it as a challenge to play a new map. It makes the matches vs not-so-hard opponents more exciting and more interesting, not just a walk-trough. And when there isn't a fixed map pool then there is more chances that we get a new GOOD map.

So I don't see any reason why we should fix a map pool.

Posted: Mon Mar 08, 2004 5:23 am
by birdie
Hmh, I really don't get the point why we should play the same 20 maps(as in this moment) for years and years..

Best matches goes with not-so-known map, imo at least.

And Mirror, it's not so terrible to lose against 'NOOBS' once, when they have some map you don't know so well.

Ie. we had a match against MC who decided to play q2dm7, none of us haven't seen that before, and jeez, that really was worth of playing :=)

Posted: Mon Mar 08, 2004 6:15 am
by mirror
haha kuwu :) the problem is more detailed, you know that hehe..



look, i'm really a friend of new maps. when i play public, i'm the one who votes for unknown maps all the time - i really like to play them, and i personally dont have so much problems in getting used to a new map. new and unknown maps, wow, thats the best that can happen to a public server.



but my main point was competition. it's not a question about cs and aq2, it's a question about the whole gaming scene and aq2 -.- . so, as iler said, aq2 is kinda 'special' when it comes to the number of maps played, but if this million maps were an advantage, every scene out there would play like that. i dont wanna punish clans for being good at a specific map.. but for one single team its nearly impossible to be able to defend themselves on EVERY map which is out there.. c0w has mesto (the most extreme one .. ), some clans got plaza, some clans have .. country.. and so on. and it keeps rising. see, i dont have any problems in changing the mappool from time to time so that new and good maps can get in, but as i think there HAS to be a perimeter... you know what i mean? if this goes on like it does atm, it will really end like every team has its own map and just tries to fuck their enemy on it really hard.. harder than the enemy fucks them on their map :> and thats not the sense of the thingy..



the mappool-system has also been used in german leagues in the past, and there have never been any probs. (though there havent been any .de leagues for some time now.. gah)

but that's an argument less important for most ppl in here i think.



as for me personally i dont think it's really a good and respectable performance if you win a cw just because you know some bitchy map more than the other team did. for me the teams that play such maps have just found a gap in the law :wink: .. which they ABUSE!! (exaggeration, be warned!)

Posted: Mon Mar 08, 2004 8:18 am
by Den
iler wrote:Yes you are talking what works in cs and we are playing aq. I think that the good thing in aq has always been the variety of different maps. Like there is a map for everyone. And I see it as a challenge to play a new map. It makes the matches vs not-so-hard opponents more exciting and more interesting, not just a walk-trough. And when there isn't a fixed map pool then there is more chances that we get a new GOOD map.

So I don't see any reason why we should fix a map pool.


I totally agree with u iler :) Variation is the key.



Few weeks ago, i was playing a pickup game and the other team voted for some unknown map, called hetzjagd. Dont think alot of ppl know/played it, but it was very fun to play.


mirror wrote:as for me personally i dont think it's really a good and respectable performance if you win a cw just because you know some b##chy map more than the other team did. for me the teams that play such maps have just found a gap in the law .. which they ABUSE!! (exaggeration, be warned!)


oh plz.. another lame excuse when u get whooped. Fixed pool sucks :) the more maps the better, but i agree with you that there has to be a limit.



small fixed map pool is bad for leagues, because when some clans map isnt on the list, they dont enter the league.

Posted: Mon Mar 08, 2004 9:51 am
by ToMMics
there will be a fixed mappool in esaql.

Posted: Mon Mar 08, 2004 11:28 am
by Clement
Watch out everybody.. the AQ2 God has spoken.

Posted: Mon Mar 08, 2004 12:02 pm
by dudemcpek
Who? U morpher? O_o

Posted: Mon Mar 08, 2004 12:05 pm
by Clement
haha.. nah :p

Posted: Mon Mar 08, 2004 12:27 pm
by mirror
LOL ! :bday:





so the progress is too far to have a small mappool.. how about setting up a 'bigger' one?



and as you all just say "more maps are cool" i dont see any real arguments besides "its fun to play more maps". it's still not fair, not useful for competition.

Posted: Mon Mar 08, 2004 1:04 pm
by Kurupt
If we're not allowed to play our own homemap in a league I see no reason to play in it. And this is not some threat or something, but hey... Btw, the "fixed mappool" is based on what? What maps are popular on public servers?



I really have the feeling some people just want the fixed mappool so they don't have to play certain maps they "suck" on, but that might be just me ufcuz

Posted: Mon Mar 08, 2004 1:37 pm
by Jazzie
there will be a fixed mappool in esaql.


As I said, I wanted to see the rules before I signed up.



Just as iler said, one of aq2s advantages is that is has a ton of maps that can be played. Why should we limit ourselves to just a few of them?



And, limiting the maps to a certain map pool makes the big clans even more dominating. Choosing a rather odd map is a great way for a smaller clan to take on a big clan. After all it is competition we want right?

Posted: Mon Mar 08, 2004 3:39 pm
by mirror
@jazzie:



we dont limit ourselves. it's just the attempt t create fair conditions for a tournament. you can play the maps as often as you want :) but i think its really important to have some rule like that for a tournament like that.





and i dont think the mappool will be that small.. so dont be afraid.




And, limiting the maps to a certain map pool makes the big clans even more dominating. Choosing a rather odd map is a great way for a smaller clan to take on a big clan. After all it is competition we want right?


wtf? dont think so. and where's the point anyway? so some lowskill teams can own a highskilled team? really, where's the sense? the better team should win, and not the weaker one, just because of some tricks.

Posted: Mon Mar 08, 2004 4:01 pm
by ToMMics
jazzie you see a chance in winning by the advantage of knowing a map the other team does not know?! that makes you feel a winner?



i think the strongest team is good at all maps. it does not depend on the map. what do you fear?



i dont see any skill in winning by choosing a map that is not suitable for a 4on4 for example.



lookin at cs esports the teams are given a map to play against each other. they dont know it till the game starts.