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Aqnitro - by Dave Munroe

Posted: Wed Mar 17, 2004 2:28 pm
by Sovnig
Hi, I'd love to see aqnitro in rq3, but the mappers permission's needed first. Does any1 know where to get in contact with him ?

Posted: Wed Mar 17, 2004 3:40 pm
by Kurupt
Title : Action Nitro City

Filename : aqnitro.bsp

Author : Dave Munroe

Email Address : dmunroe@vcd.hp.com

Date : August 21, 1998



Description : This map is my variation of City Arena by Mortman.



Additional Credits to : id Software for Quake 2,

The Action Quake team,

The authors of Qoole,



Morten Bjerre (Mortman) for permission to distribute

my variation of his map,



Xena, Buk Nekkid, werb, Bluto, and DogFace for play-

testing my map.



================================================================



Philosophy of gameplay : My goal in making this map was to create something for

those players who prefer the stealthy stalking movements

and skills of a military sniper, although it's certainly

a good map for just running around in. I wanted something

out in the open and that provided longer distances for

shooting than an enclosed map could provide. To aid in

sneaking around carefully, I replaced the elevators with

stairs.



================================================================

* Play Information *



Single Player : No

Cooperative : No



Deathmatch 2-3 : Best for stalkers and wannabe snipers

Deathmatch 4-6 : Yes, the usual running around

Deathmatch 7+ : Not Tested (way too crowded for my likes)



Difficulty Settings : No

New Sounds : No

New Graphics : No

New Music : No

Demos Replaced : No

CD Track : No



==================================================================



* Construction *



Base : Created from scratch as my first ever map, but

heavily influenced by City Arena (see Credits, above).



Editor(s) used : Qoole

Build Time : 60 hours

Compile machine : Dual Pentium II, 300 MHz, 128 MB

Compile time : ~50 minutes



Known Bugs : Two sniper rifles are available, but one may disappear

if there are only two players and the second rifle is

left lying around too long. At extreme distances, there

may be some "graying out" of the distant walls if you're

not using a graphics card -- think of it as mirage.



===================================================================================



* Miscellaneous information *



There's a "regular Quake2" version (w/appropriate weapons) available

called rqnitro.bsp



I called it "Nitro City" just to give it a unique name, figuring that

eventually there are going to be dozens of city-based Action maps. The

"Nitro" comes from my fondness of British Nitro Express cartridges.



Spoiler information (somewhat): I haven't tried to make anything deliberately

secret, though a few things won't be obvious unless you've got time to explore

without getting shot. Rock climbers will want to look for a way to get up the

wall and snipers will want to look for a way to get up to the roof of the

highest building.







===================================================================================



* Copyright/Permissions *



You may distribute this level as long as you include this text file and

the credits.



Feel free to email me with your comments or questions.



-Dave

Posted: Thu Mar 18, 2004 12:46 am
by birdie
Kurupt wrote:
Title

Editor(s) used : Qoole

Build Time : 60 hours



-Dave


60?! :D

Posted: Thu Mar 18, 2004 2:46 pm
by Stumby
birdie wrote:
Kurupt wrote:
Title

Editor(s) used : Qoole

Build Time : 60 hours



-Dave


60?! :D


Lael, 60 hours into that! :shocker: aqnitro is like the simplest map in aq2 :D (and ugliest)

Posted: Thu Mar 18, 2004 3:23 pm
by WizardExt
60 hours isn't that much really, if you think about it.



- it's his first map.

- maybe he changed directions several times while building the map.

- could have been some errors that were hard to solve.



and look at the map. it's a classic. 8)

Posted: Sat Mar 20, 2004 9:41 am
by Sovnig
Thanks Kurre

Posted: Fri Apr 09, 2004 6:17 am
by mirror
hah 60 hrs, this map is really poor :| there are many better maps which dont get pld like camel for example. PLAY MORE CAMEL!

Posted: Fri Apr 09, 2004 6:40 am
by Den
pff u have no right to talk about or even like camel u crazy german!!

Posted: Fri Apr 09, 2004 8:06 am
by Kurupt
yea i miss camel :(

Posted: Tue Aug 31, 2004 3:42 pm
by anesthes1a
I think aqnitro is a classic :p

Posted: Thu Sep 02, 2004 7:57 am
by rudL
sure it is - could have been released with some more nice textures and atosmpherical lightening...

...though i still like this map :)

Posted: Thu Sep 02, 2004 8:41 am
by IBA
u are a camel, with nipples on hump

Posted: Thu Sep 02, 2004 12:13 pm
by n99
I've seen the map camel be spit upon so often I don't even dare to ask people to vote it (let alone add it to their servers). Someone should ask crazy riddler how many hours he put into it :).

Posted: Fri Sep 24, 2004 3:10 pm
by rudL
iba is a camel :)
i think there are far too much only good looking maps u can't play - a remake of aqnitro would be nice with awesome lightening and some sounds and so on...

i once made for myself a remake of airport, but never finished because of /&§%)(="§/% qoole...

think it would have been a nice map :(

Posted: Fri Sep 24, 2004 4:08 pm
by Royal^
I cant understand why did the mapmaker do stairs to nowhere in aqnitro, cant understand the idea of em, and stupid map anyway, so i dont really care 8)