Page 1 of 1
Disabling 32bit textures
Posted: Mon May 31, 2004 11:39 am
by Da^JuaN
Since im having a crappy 3dcard, i was wondering if i could disable or enable 32bit textures in nocheat. I mean, on certain maps my fps are reduced by 30-50%, but on other maps i dont get fps drops. So is there a command for?
Posted: Mon May 31, 2004 12:51 pm
by Mjr
play with vid_ref "gl" for the old textures
play with vid_ref "ncgl" for 32bit textures.
i think
Posted: Mon May 31, 2004 1:18 pm
by Da^JuaN
Im playing 3dfx, so thats out of the question
Posted: Mon May 31, 2004 11:59 pm
by MadWolf
Hmm, I'm no expert but try mixturing with these, replacewal, replacepcx thingies
Posted: Wed Jun 02, 2004 1:18 am
by Hawk
I'm no expert either, but you could just try removing the .tga texture files from your action folder?
Posted: Wed Jun 02, 2004 3:20 am
by Da^JuaN
Well, what i actually meant was.. that crimson (the map by vermin) overwrote some urban2 textures, which i didnt want
and.. in deepcanyon some textures make me drop fps but those are the same as in tj (some of them), cause if i would remove them, i get 8bit threes in tj for example, in tj they dont lag.. cause its a small area, just the threes.. but in deepcanyon its a bigger area.
So on certain maps i would like to disable them.
Posted: Wed Jun 02, 2004 4:06 am
by Den
upgrade ur p00ter
Posted: Wed Jun 02, 2004 4:22 am
by Flunx
The textures that really affect your FPS are the see through high resolution textures. i.e. water, fences and fancy smoke.
Posted: Wed Jun 02, 2004 9:52 am
by Hawk
tbh the tga textures on tj are a bit to strong, if you just want the tga trees, keep the tree textures and remove the rest?