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(Quick) Question
Posted: Fri Aug 27, 2004 9:55 am
by n99
Okies I have recently started playing with gl_picmip 18.8, and I don't want to have the discussion whether or not that's cheating here. Enough has been said on that issue already, and unless they (read: serveradmins) put a constraint on it, I intend to use it. It's not the tactical advantage - it is also much softer for my eyes. Anyway, question is, I play with gl_cellshading 1, since it looks cool. Is there a way for objects in the map itself to have cellshading as well? Things like buildings, rocks and, of course, trees. I mean, sometime it's hard to distinguish where one building stops and the other begins, especially with gl_colorlightmaps 0.
Posted: Fri Aug 27, 2004 10:03 am
by Jazzie
so you want to play a texture-less, black and white game with distinct edges between all objects?
Here you go.
edit: I just tried coloredlightmaps 0 out, and I must say that it's quite dumb. There is a reason why urban2 is dark. Why is it that aq2players struggle to make the game look worse?
Posted: Fri Aug 27, 2004 11:45 am
by n99
I don't feel like having this discussion right here jazzie, but I disagree. I play on a fucked up pc on my fucked up isdn. It's not that I can't play without these settings, but this way, I have the feeling things actually can smooth - you've read my earlier posts, I'm in really bad shape (aq2 wise), and need every edge I can get. It's not that I MUST win, I've grown beyond that stage ages ago - however, continually losing from everyone (well, not everyone) is no fun. This enables me to have fun, because I can actually hit something. Well, if this setting gets 'a ban', I will change it, but now, the game already looks shit, making it look worse so I can actually enjoy it suits me just fine. ....
Posted: Fri Aug 27, 2004 5:14 pm
by IBA
aehm ? picmip 18.8 .... isnt 10 highes value ?
Posted: Fri Aug 27, 2004 5:32 pm
by alekchi
I thought 8 is the maximum.
Your quake looks quite similiar to mine I think, if you can find solution to this problem, tell me also please.
Posted: Fri Aug 27, 2004 6:07 pm
by IBA
modulate 8 picmip 10,
Posted: Fri Aug 27, 2004 6:12 pm
by n99
10 is the maximum allowed or the maximum value of this integer?
Posted: Fri Aug 27, 2004 6:16 pm
by IBA
maxium value, theres no change between 10 and 99732497823984
Posted: Fri Aug 27, 2004 7:57 pm
by Haudrauf
Concerning your problem: Currently, there is no command to enable something like celshading for walls.
I quite like the idea
. Btw, using picmip 10 is ok in my opinion.
Slackerprevention: I use gl_picmip 1.
Posted: Sat Aug 28, 2004 6:11 am
by n99
Thanks, this is helpful, even though I expected as much.
Posted: Sat Aug 28, 2004 6:46 am
by Den
you could
fake celshading on the walls etc by changing the textures
Posted: Sat Aug 28, 2004 8:16 am
by n99
Yeah, you're right, but that would be alot of work, wouldn't it? And is that even allowed?
Posted: Sat Aug 28, 2004 8:30 am
by Den
Why wouldnt it be? cellshading on players is allowed ?
Posted: Sat Aug 28, 2004 12:46 pm
by Haudrauf
Depends on all the funny guys, that represent this scene, whether they (the majority) like it or not.
Imho, just do it. Perhaps I want these textures too, after you have done them
- hehe.
Posted: Sat Aug 28, 2004 1:14 pm
by Jazzie
Considering all buildings are made up of several textures next to each other it would probably look like some obscure 3d-chess.