Search found 13 matches

by kamikraez
Thu Feb 01, 2007 7:33 am
Forum: Map releases
Topic: Moonstation - [MAP PREVIEW]
Replies: 15
Views: 1009

looks nice and rusty ;) is the grav going to be one-sixth of earths? (uh about 133 in quake terms)? one of the many maps i have sitting unfinished on my hdd is a moon map - i was gonna have a nice earth sky too. the difference is that mine was set in a crater - i was going to use gensurf to do most ...
by kamikraez
Wed Jul 12, 2006 3:51 am
Forum: Level Design & Editing
Topic: modelling tools
Replies: 14
Views: 451

suds - i do some basic vertex maniulation in quark - first of all i have a tetrahedron - basic 4 sided triangular pyramid i made and stored in the toolbar for quick use - just drag and drp it into the map then all i need to do is move the vertexes around. if i add more in it is possible to "tag...
by kamikraez
Wed Jun 21, 2006 8:53 am
Forum: Level Design & Editing
Topic: modelling tools
Replies: 14
Views: 451

sup suds?

cant do it, or do it easily anyway. new games use modelling programs, but q2 is way too oldschool. the way the maps are made just make things freaking difficult

ive tried converting between q2 and hl and even that went horribly
by kamikraez
Wed Jun 21, 2006 8:41 am
Forum: Level Design & Editing
Topic: Useful scripts
Replies: 106
Views: 4357

this beats the netgraph toggle alias (in my opinion)
the graph stays up only as long as you press the key

Code: Select all

//netgraph toggle
alias +net "netgraph 1"
alias -net "netgraph 0"

bind z +net
by kamikraez
Tue Jun 21, 2005 2:25 am
Forum: Level Design & Editing
Topic: ctf entities?
Replies: 8
Views: 178

the flag file is external, and im not sure if you could do it internally (what happens when they try and play the map in normal teamplay?) as for the spawns, on normal maps converted to ctf maps (with the addition of the external flag file), both teams spawn and the info_plaer_deathmatch's as usual,...
by kamikraez
Mon Jun 20, 2005 9:20 am
Forum: Level Design & Editing
Topic: ctf entities?
Replies: 8
Views: 178

oh wow, is that for tng? sure its not for plain q2ctf?

awesome! gonna try these out, if i can get tng to play in ctf mode (it crahses if i try to change it from deathmatch to teamplay)
by kamikraez
Sun Jun 19, 2005 9:31 am
Forum: Level Design & Editing
Topic: ctf entities?
Replies: 8
Views: 178

ctf entities?

are there any tng ctf specific entities?

im making a map with ctf in mind, and i was wishing that there was a little more control over tings like spawns (both teams spawn at all spawns), and the flags (having the flag and drop point separate).
by kamikraez
Sat Sep 04, 2004 4:30 am
Forum: General
Topic: Map ideas, anyone?
Replies: 53
Views: 1482

masa the reason its mario2 a is because everyone (aussie community) wanted a smaller version. i based the original version on the idea that the distance between the lower forts is a strafe jump. so its a lot bigger, you may prefer it: http://members.optusnet.com.au/kchoy69/filez/random_files/maps/ma...
by kamikraez
Fri Sep 03, 2004 7:00 am
Forum: General
Topic: Map ideas, anyone?
Replies: 53
Views: 1482

i would love to see some goldeneye64 levels ported to aq2. as far as mario is concerned ive redone 2 of the mariokart64 battle maps. blockfort and doubledeck you can download them here: http://members.optusnet.com.au/kchoy69/filez/random_files/maps/mario2a_&_3.zip a screeny from blockfort: http:...
by kamikraez
Thu Sep 02, 2004 10:24 am
Forum: General
Topic: Map ideas, anyone?
Replies: 53
Views: 1482

i have lots of cool ideas, but since i map i keep them all to myself. MUAHAHAHAHA no not really. i base my maps around gameplay - details and all tat come second. everyone here should know how cool the battles on the top of cliff2 are... so the gameplay element there is the high point with spawns on...
by kamikraez
Thu Sep 02, 2004 12:42 am
Forum: Suggestions & Comments
Topic: links in sigs
Replies: 2
Views: 363

links in sigs

i cant seem to get mine working....
ive tried the bbcode with a description, without (like it is now) and html tags too.


any ideas?

oh yeah, ive got some news you guys might want to put on the front page - who do i contact?
by kamikraez
Wed Sep 01, 2004 10:23 am
Forum: General
Topic: The big CFG Post
Replies: 132
Views: 2627

yeah im not gonna post all of mine here, but you can download it: http://www.aq2world.com/downloadfile.php?id=242 thats my main cfg, the scripts are in a second cfg, and i have modified cfgs for DM and darkmatch with appropriate keys rebound/unbound (like health status for DM) just the interesting b...
by kamikraez
Tue Aug 31, 2004 8:48 am
Forum: General
Topic: Hello from Australia!
Replies: 22
Views: 655

wow yet another board to endlessly check up on....