Search found 129 matches

by Meist0r
Sun Feb 06, 2005 3:26 pm
Forum: General
Topic: Untouchable and Immortal by cTr0'
Replies: 20
Views: 1260

Yo, and 740x480 cause of the other aspect ratio, found it nice, but could be a lil bit wider (:
by Meist0r
Fri Feb 04, 2005 4:49 pm
Forum: General
Topic: Untouchable and Immortal by cTr0'
Replies: 20
Views: 1260

I know that it's a hard work. It costs a lot of time and it's great that you spend it on it. But after watching hundreds of vids i think to see more and more things creators do out of ignorance about the auditory :-(. Some criticising opinions about yours: - first sequence: why not to use the invent...
by Meist0r
Mon Jan 31, 2005 7:59 am
Forum: General
Topic: KG2:Outgoing message overflow
Replies: 7
Views: 149

Hehe, 1600 x 1200 even more :O)
by Meist0r
Sun Jan 30, 2005 8:10 am
Forum: General
Topic: KG2:Outgoing message overflow
Replies: 7
Views: 149

Yup, KG2.
Hope that I've fixed the problem. Seems to be a config issue... After complete q2 reinstallation, playing around with *.cfg settings, final replacement of vid and net sections from Blue Vex config it works :-).
by Meist0r
Sat Jan 29, 2005 10:41 am
Forum: General
Topic: KG2:Outgoing message overflow
Replies: 7
Views: 149

I cant skip them cause this error leads to "server connection timed out" after some seconds. I also cant identify the blocks to delete, cause i dont know which of them caused this error... The errors seem to appear irregular at different times each time i try to play this special demo, but...
by Meist0r
Fri Jan 28, 2005 7:10 am
Forum: General
Topic: KG2:Outgoing message overflow
Replies: 7
Views: 149

KG2:Outgoing message overflow

127.0.0.1:27910:Outgoing message overflow errors, appearing very often while playing demos from KG2 in the last time. Dunno why, some demos work, some cause this error, completely unexpected and at different parts. Also one and the same demo can cause this error at min 2, and playing next time at mi...
by Meist0r
Wed Jan 26, 2005 5:15 am
Forum: General
Topic: Q2 widescreen
Replies: 42
Views: 2034

Yeehaaa, thaz what I need, very nice vid.
by Meist0r
Sun Jan 23, 2005 7:26 pm
Forum: General
Topic: Action Quake 2 Jumps 2
Replies: 28
Views: 1164

note to self: must remember that strafing does not mean moving in the vertical plane. Heh, of course, and beer != coke, imo u r moving in the vertical plane by strafing, due the gravitation law at least, the higher u r the further u can strafe, but... aztecx, thx for reconnaissance. Btw: rodion rom...
by Meist0r
Sun Jan 23, 2005 3:31 pm
Forum: General
Topic: Action Quake 2 Jumps 2
Replies: 28
Views: 1164

note to self: it's easier to strafejump with lower fps. Hmmm, dunno really, but I've always thought the opposite. Can remember how I could not perform box onto jump in the middle of tj / some others on slower machines, but with ease on the faster ones. Isn't it cause of the feasible game main loop:...
by Meist0r
Sun Jan 23, 2005 10:24 am
Forum: General
Topic: Action Quake 2 Jumps 2
Replies: 28
Views: 1164

Nice unbelievable (!) 60fps (!) performance.
by Meist0r
Tue Jan 18, 2005 9:50 am
Forum: General
Topic: Q2 widescreen
Replies: 42
Views: 2034

There's a hacked quake2.exe out there, with the right resolutions, but it's probably crap. A hint where to find pls. Maniac said he would make a custom res for me, 1850x something. This is APRQ2 (if you didn't know). For me too? 768 x 432 or something similar would be nice^^. Perhaps this will be s...
by Meist0r
Mon Jan 17, 2005 5:46 pm
Forum: General
Topic: Q2 widescreen
Replies: 42
Views: 2034

Q2 widescreen

Is that possible? Without distorting or cropping the image.
Do any conversions have other gl_modes not in 4:3 format? Or maybe some variables which allow ajusting custom resolutions?
by Meist0r
Mon Jan 17, 2005 9:22 am
Forum: General
Topic: Movie Project Cooperation
Replies: 15
Views: 830

Hmmm, dunno what msn is (:, i dont use irc, my icq uin is: 333740921, but i don't use it that much any more, the most reliable way to contact me is via email: terror@inode.at, i'm checking my inbox x times per day. If this project goes full ahead ill see if anyone from australia wants to contribute ...
by Meist0r
Sun Jan 16, 2005 9:41 am
Forum: General
Topic: Movie Project Cooperation
Replies: 15
Views: 830

kk, check your mail. Thx. I could help with the demos again.. unfortunately I know nothing of those movie making tools so can't help you there The main problem is the fun factor in watching hundreds of war demos in a xx mb archive, looking for one really nice frag in a 30 min action. And actions of...
by Meist0r
Sun Jan 16, 2005 7:52 am
Forum: General
Topic: Movie Project Cooperation
Replies: 15
Views: 830

msg me on irc if you want new demo's Could u upload them somewhere? hi, i could do beta testing and play a few games where i focus on jumps+killing Smile Yo, glad to hear 1st responses after 2 weeks thread lifetime, very nice jumps in ur movie btw. When some more ppl report in we can start, maybe c...