Aqnitro - by Dave Munroe
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Aqnitro - by Dave Munroe
Hi, I'd love to see aqnitro in rq3, but the mappers permission's needed first. Does any1 know where to get in contact with him ?
A good discussion is like a miniskirt; long enough to cover the subject, but short enough to pertain interest
//Splinter
//Splinter
Title : Action Nitro City
Filename : aqnitro.bsp
Author : Dave Munroe
Email Address : dmunroe@vcd.hp.com
Date : August 21, 1998
Description : This map is my variation of City Arena by Mortman.
Additional Credits to : id Software for Quake 2,
The Action Quake team,
The authors of Qoole,
Morten Bjerre (Mortman) for permission to distribute
my variation of his map,
Xena, Buk Nekkid, werb, Bluto, and DogFace for play-
testing my map.
================================================================
Philosophy of gameplay : My goal in making this map was to create something for
those players who prefer the stealthy stalking movements
and skills of a military sniper, although it's certainly
a good map for just running around in. I wanted something
out in the open and that provided longer distances for
shooting than an enclosed map could provide. To aid in
sneaking around carefully, I replaced the elevators with
stairs.
================================================================
* Play Information *
Single Player : No
Cooperative : No
Deathmatch 2-3 : Best for stalkers and wannabe snipers
Deathmatch 4-6 : Yes, the usual running around
Deathmatch 7+ : Not Tested (way too crowded for my likes)
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
CD Track : No
==================================================================
* Construction *
Base : Created from scratch as my first ever map, but
heavily influenced by City Arena (see Credits, above).
Editor(s) used : Qoole
Build Time : 60 hours
Compile machine : Dual Pentium II, 300 MHz, 128 MB
Compile time : ~50 minutes
Known Bugs : Two sniper rifles are available, but one may disappear
if there are only two players and the second rifle is
left lying around too long. At extreme distances, there
may be some "graying out" of the distant walls if you're
not using a graphics card -- think of it as mirage.
===================================================================================
* Miscellaneous information *
There's a "regular Quake2" version (w/appropriate weapons) available
called rqnitro.bsp
I called it "Nitro City" just to give it a unique name, figuring that
eventually there are going to be dozens of city-based Action maps. The
"Nitro" comes from my fondness of British Nitro Express cartridges.
Spoiler information (somewhat): I haven't tried to make anything deliberately
secret, though a few things won't be obvious unless you've got time to explore
without getting shot. Rock climbers will want to look for a way to get up the
wall and snipers will want to look for a way to get up to the roof of the
highest building.
===================================================================================
* Copyright/Permissions *
You may distribute this level as long as you include this text file and
the credits.
Feel free to email me with your comments or questions.
-Dave
*hali*
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- plummets to its death
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iba is a camel
i think there are far too much only good looking maps u can't play - a remake of aqnitro would be nice with awesome lightening and some sounds and so on...
i once made for myself a remake of airport, but never finished because of /&§%)(="§/% qoole...
think it would have been a nice map
i think there are far too much only good looking maps u can't play - a remake of aqnitro would be nice with awesome lightening and some sounds and so on...
i once made for myself a remake of airport, but never finished because of /&§%)(="§/% qoole...
think it would have been a nice map
voice comeback.wav