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//These radio lines are made for AQ2 v1.52 (TNG 2.71)
//Messages layout by ElNino
//Created by Blue Vex and ElNino
//Last update 15.08.03, 03:45
//Rules for clan players using these radio lines seriously
You must have the Primary reports in your cfg!
All lines below the Primary reports are optional and doesnt need to be in your cfg.
Copy/paste when adding, dont type manually.
Dont change or add any text/cmds.
You can use the lines in scripts as long as you dont change any text/cmds (use copy/paste).
If anything is uncertain or you have questions, ask Blue Vex.
//Primary reports (these four lines are the only ones you must use, the rest is optional)
bind x "say_team [ENEMY] Down (%K);radio enemyd"
bind x "say_team [TEAMMATE] Down;radio teamdown"
bind x "say_team [STATUS] %W, %H%;radio reportin"
bind x "say_team [BANDAGING] %H%;radio cover"
//Number reports
bind x "say_team 1;radio 1"
bind x "say_team 2;radio 2"
bind x "say_team 3;radio 3"
bind x "say_team 4;radio 4"
bind x "say_team 5;radio 5"
bind x "say_team 6;radio 6"
//Player reports
bind x "say_team [RELOADING] %W;radio cover"
bind x "say_team [HELP] Leg damage, %H%;radio im_hit"
bind x "say_team [AMMO] Needed (%W)"
bind x "say_team [AMMO] Dropped;drop ap sniper ammo;drop m4 clip;drop machinegun magazine;drop 12 gauge shells"
bind x "say_team [DEAD];radio teamdown;drop ap sniper ammo;drop m4 clip;drop machinegun magazine;drop 12 gauge shells"
//Situational commands and acknowledgements
bind x "say_team [BACK] STAY;radio back"
bind x "say_team [GO] ENGAGE;radio go"
bind x "say_team [OK] %H%;radio right"
bind x "say_team [NEGATIVE] %H%;radio 9"
bind x "say_team [BOOST] <YOURNAMEHERE> %T"
//Enemy condition reports
bind x "say_team [ENEMY] Leg damage"
bind x "say_team [HIT] %P (%D)"
//Directional reports
bind x "say_team -UP-;radio up"
bind x "say_team -DOWN-;radio down"
bind x "say_team -LEFT-;radio left"
bind x "say_team -RIGHT-;radio right"
bind x "say_team -BACK-;radio back"
bind x "say_team -FORWARD-;radio forward"
//Typical weapon selection statements
bind x "choose mp5/10 submachinegun;choose kevlar vest;say_team [MP5] [Kevlar]"
bind x "choose mp5/10 submachinegun;choose lasersight;say_team [MP5] [Laser]"
bind x "choose m4 assault rifle;choose kevlar vest;say_team [M4] [Kevlar]"
bind x "choose m4 assault rifle;choose lasersight;say_team [M4] [Laser]"
bind x "choose sniper rifle;choose kevlar vest;say_team [Sniper]"
bind x "choose m3 super 90 assault shotgun;choose kevlar vest;say_team [M3] [Kevlar]"
bind x "choose m3 super 90 assault shotgun;choose stealth slippers;say_team [M3] [Slippers]"
//Script examples:
//Bandage flood protect script
alias bandg1 "bandage;bind A bandg2"
alias bandg2 "bandage;say_team [BANDAGING] %H%;radio cover;bind A bandg1"
bind A "bandg1"
//Reload flood protect script
alias relod1 "reload;bind A relod2"
alias relod2 "reload;bind A relod3"
alias relod3 "reload;bind A relod4"
alias relod4 "reload;bind A relod5"
alias relod5 "reload;bind A relod6"
alias relod6 "reload;bind A relod7"
alias relod7 "reload;bind A relod8"
alias relod8 "reload;bind A relod9"
alias relod9 "reload;bind A relod10"
alias relod10 "reload;say_team [RELOADING] %W;radio cover;bind A relod1"
bind A relod10