(Quick) Question
Moderator: Moderators
(Quick) Question
Okies I have recently started playing with gl_picmip 18.8, and I don't want to have the discussion whether or not that's cheating here. Enough has been said on that issue already, and unless they (read: serveradmins) put a constraint on it, I intend to use it. It's not the tactical advantage - it is also much softer for my eyes. Anyway, question is, I play with gl_cellshading 1, since it looks cool. Is there a way for objects in the map itself to have cellshading as well? Things like buildings, rocks and, of course, trees. I mean, sometime it's hard to distinguish where one building stops and the other begins, especially with gl_colorlightmaps 0.
Gore Vidal: "To succeed is not enough. Others must fail."
so you want to play a texture-less, black and white game with distinct edges between all objects?
Here you go.
edit: I just tried coloredlightmaps 0 out, and I must say that it's quite dumb. There is a reason why urban2 is dark. Why is it that aq2players struggle to make the game look worse?
Here you go.
edit: I just tried coloredlightmaps 0 out, and I must say that it's quite dumb. There is a reason why urban2 is dark. Why is it that aq2players struggle to make the game look worse?
fell in love with the game
I don't feel like having this discussion right here jazzie, but I disagree. I play on a fucked up pc on my fucked up isdn. It's not that I can't play without these settings, but this way, I have the feeling things actually can smooth - you've read my earlier posts, I'm in really bad shape (aq2 wise), and need every edge I can get. It's not that I MUST win, I've grown beyond that stage ages ago - however, continually losing from everyone (well, not everyone) is no fun. This enables me to have fun, because I can actually hit something. Well, if this setting gets 'a ban', I will change it, but now, the game already looks shit, making it look worse so I can actually enjoy it suits me just fine. ....
Gore Vidal: "To succeed is not enough. Others must fail."
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maxium value, theres no change between 10 and 99732497823984
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Concerning your problem: Currently, there is no command to enable something like celshading for walls.
I quite like the idea . Btw, using picmip 10 is ok in my opinion.
Slackerprevention: I use gl_picmip 1.
I quite like the idea . Btw, using picmip 10 is ok in my opinion.
Slackerprevention: I use gl_picmip 1.
Owner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
Not part of #aq2admins for a reason.
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- tripped on its own grenade
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Depends on all the funny guys, that represent this scene, whether they (the majority) like it or not.
Imho, just do it. Perhaps I want these textures too, after you have done them - hehe.
Imho, just do it. Perhaps I want these textures too, after you have done them - hehe.
Owner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
Not part of #aq2admins for a reason.