The general catch-all forum for Action Quake2 related discussions.
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NRGizeR
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by NRGizeR » Thu Sep 02, 2004 3:25 pm
Sovnig: you had a couple of ideas there that could actually work pretty well if the mapper manages to pull it off right... a zoo.. hmm... now that WOULD be fun imo at least..
The beach/paradise could be really fun to make as well if one manages to keep it small enough to be able to add enough detail to make it look decent. And of course making it playable as well
Thanks for the ideas
-NRG
arild
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by arild » Thu Sep 02, 2004 3:40 pm
How about the eiffel tower ? or a soccer field? or a icehockey rink ? or the mouth of godzilla ?
-Arild
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imeiz
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by imeiz » Thu Sep 02, 2004 3:58 pm
a hockey/basketball arena could work as a map, imo
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
MarlPoro
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by MarlPoro » Thu Sep 02, 2004 5:07 pm
6. : An abandoned zoo would be cool too, though it'd take a great deal of imagination to make it work like a proper aq2-map tho[/quote]
Why abandoned? :( It would be cool to shoot elephants and other harmless, furry animals during a cw :I
MarlPoro / Anxiety
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Flunx
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by Flunx » Thu Sep 02, 2004 5:07 pm
lol arild!
'The mouth of godzilla'
I'll look into that one
I like to play games, not watch them
mOrg
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by mOrg » Thu Sep 02, 2004 5:09 pm
Actually vader there allready is a cliff3, its just been lost somewhere in time, maybe if u get lucky u can find it on some mapdepot
mOrg
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by mOrg » Thu Sep 02, 2004 5:11 pm
What about some kind of egyptian tomb theme, with traps in the floors and other trixxy stuff?
Flunx
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by Flunx » Fri Sep 03, 2004 12:25 am
Check out Greydeath's Egyptian Temple (etemple and etemple2) m0rg. Not many traps though.
I like to play games, not watch them
Moose
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by Moose » Fri Sep 03, 2004 4:55 am
X-Com level! Someone has to do this! I think I had a player model that looked just like a sectoid. Would make it more authentic to play with the sectoids vs some blonde dudes. But then it would be weird if the sectoids would spawn into the x-com landing craft.
Other games might offer some ideas too.. how about a map based on the first level of Super Mario Bros?
Flunx
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by Flunx » Fri Sep 03, 2004 5:12 am
Moose wrote:
Other games might offer some ideas too.. how about a map based on the first level of Super Mario Bros?
Eeeek! I was going to do that. I just had some troubles figureing out how to make it look good and playable in 3D
I like to play games, not watch them
kamikraez
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by kamikraez » Fri Sep 03, 2004 7:00 am
i would love to see some goldeneye64 levels ported to aq2.
as far as mario is concerned ive redone 2 of the mariokart64 battle maps. blockfort and doubledeck
you can download them here:
http://members.optusnet.com.au/kchoy69/ ... 2a_&_3.zip
a screeny from blockfort:
Masa^
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by Masa^ » Fri Sep 03, 2004 7:03 am
Ive played that map at Unreal Tournament and it was pretty fun actually.
It was bigger than that aq2version. That aq2version seems too small to be played well.
¤ø,¸¸,ø¤º°`°º¤ø--{Tm}Masa--ø¤º°º¤ø,¸¸,ø¤
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n99
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by n99 » Fri Sep 03, 2004 7:50 am
That looks really good, although it might hurt your eyes if you play it regularly.
Gore Vidal: "To succeed is not enough. Others must fail."
arild
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by arild » Fri Sep 03, 2004 1:13 pm
m0rg. i have the zip file to cliff3
Though, I recommend you to NOT play it
-Arild
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Vermin
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by Vermin » Fri Sep 03, 2004 1:48 pm