Im using mouse1 to fire, doh , mouse2 for reloading, scrollwheel for next and previous weapon, and my mouse3 button for the "Right, roger that, affirmative;radio right etc"
Flunx wrote:mouse1: attack
mouse2: reload
mouse3: use special
mouse4: nothing
mouse5: nothing
mwheelup: zoom in
mwheeldown: zoom out
Wonder what I'll bind to mouse4 and 5. Any tips?
I've got, on my mx500:
m1: attack
m2: jump
m3: Uhm, wheel buttons are so unpractical, since my fingers are like fat sausages and I always wheel when I press it, so I dont use it
m4: Zoom reset
m5: reload
mwheelup/down: zoom in/out
A good discussion is like a miniskirt; long enough to cover the subject, but short enough to pertain interest
//Splinter
Does punch even work anymore? I loved it on GameWorld, I could punch the weapon out of my mates hands, and since u could have two weapons, I could steal it that way
A good discussion is like a miniskirt; long enough to cover the subject, but short enough to pertain interest
//Splinter
I think crouch is a user defined alias there (in this case, a move-down toggle). Anyway, Sovnig, don't punched weapons come up empty? Everyone is also grossly off-topic, not that I care, but I want a review for the mx1000. Flunk I would say making mouse4 or mouse5 an alias where u equip-and-attack-with-a-throwing-knife, no suggestions for the second button.
mouse1: fire
mouse2: +moveup
mouse3: reload
mouse4: crouch
mouse5: drop weapon
mwheelup: go back to normal zoom and sensitivity
mwheeldown: Zoom in + change sens