New map: Onigashima

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pauhi
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New map: Onigashima

Post by pauhi »

I decided to release another map today.

In japanese mythology "Onigashima" is a mythological island of demons, that's where the name comes from.

(IMO) This map is a bit more suited for clans to play as their homemap than to be played at public servers. (You can get very fast rounds here, and the map is quite small)

Anyway, I'll cut the prefacing and get into the business. ->

You can find screens and download the map from http://home.no.net/swsaq2/kartta2/
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Hazler
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Post by Hazler »

I'll check that out, and edit this after that. ;)

::edit::

Well, as you said, it was quite easy to move around quickly in the map. It seems that you like the green & japanese theme. :) I took a quick look at it and it's nice. Also the tunnels underground seems to be your stuff, since there was one, like in leaf. Nice map, nothing bad to say atm.

Except these little bugs. :P

Screen 1
Screen 2
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Post by Den »

looks nice :)
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birdie
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Post by birdie »

Small, pauhistyle, anime, pretty, oknp.

Nothing special but it's good :)
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Post by n99 »

Huh released already Pauhi? That seems fast. I hope you didn't rush the finalizing. From the screens it seems you stuck more to a fitting theme, which is, as people can tell from my leaf review, a big plus in my book. Unfortunately I will not be back home until monday, so maybe someone else should review this one.
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Post by Royal^ »

Its ok, nothing special.. sorry to say this :<
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Post by NeoFight »

Nice small map would be good for only M4 :lol:
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Post by pauhi »

birdie wrote:Small, pauhistyle, anime, pretty, oknp.
erm, anime? :)

explanation required.
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Post by Clavven »

"anime" ?

Japanese theme, small map. Great work!
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Post by birdie »

pauhi wrote:
birdie wrote:Small, pauhistyle, anime, pretty, oknp.
erm, anime? :)

explanation required.
Explanation: Japanese = anime!
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Post by Caracol »

I liked it.
But, as Hazler said, there are some bugs. Some windows and doors disappear, one rock wall disappear too and that problem in the water .
Anyway, I think it's a very good map, since it's not so easy to play, or to move around. The roofs, for example, are difficult to stay put and it's very easy to fall. Besides, trying jumps from the roofs look very risky.
I really liked the covers, like the graves and the boats. And the walls with this tables surrounding doors and windows (I think they are called frames) give you the preocupation of getting stuck in a escape or in a jump.
I think that a 1xSSG (taking the boats and in the other side the roof or the grass cliff) and 3xM4,M3 it's really interessant.

I don't liked that you can't go on the stone arc (I've tried, maybe it is possible and very difficult). And you can't go to the grass cliff from the little house (again, maybe it's possible).

Good job pauhi, I hope you fix those bugs.

Caracol

PS: Sorry about the poor english, but today it's not my day.
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Post by WuWili »

IMO, too small. Nice looking, but still too small. As said before, one sniper and couple m4s and m3 would dominate this map with small practice, too much rushing for my taste. But it looks really good, I liked the japanese theme :)
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Post by Den »

just played it for the first time, and i love it :) nice n small

:thumbs up:
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Post by disse »

only 1on1 or 2on2 :)
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Post by angra »

Nice theme, but i think the map is abit to small, :?
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